Electronic Arts shuts down Mythic Entertainment
Famous for Dark Age of Camelot and Warhammer Online, EA has decided that Mythic Entertainment will be no more.
Although their last title, Dungeon Keeper mobile, was widely considered an atrocity, it’s a shame that it went out on such a sour note. In a statement to Kotaku, EA said,
“We are closing the EA Mythic location in Fairfax, Virginia, as we concentrate mobile development in our other studio locations. We are working with all impacted employees to provide assistance in finding new opportunities, either within EA or with other companies via an upcoming job fair.”
At least EA is doing right by the employees of this studio and assisting them in finding new homes.
Although considered by some to be a World of Warcraft clone, Warhammer Online, Mythic’s most successful MMO title brought in many features that were not seen in other games during its time. One major aspect was the group quest feature. This allowed players who are all working on the same quest automatically work together to complete the objectives. They did this by “zoning” those quests so whatever happened inside that area which was related to the quest, counted for everyone involved. This was, by far, a more superior method when compared to sitting there camping spawn points waiting and competing against others for that one kill over and over again. I’m looking at you, Final Fantasy and WoW.
Warhammer’s “RvR” or Realm vs. Realm was their open area PvP which had a feeling of the constant battle you would expect from a Warhammer title. You had to work with others and use strategy and communication to overtake keeps that were in each zone. You couldn’t just bypass your enemy on the battlefield altogether and kill the enemy boss to capture the zone like WoW’s Alterac Valley. You needed siege weapons and at least one or two players that could lead your horde to victory. Otherwise, you would fail in frustration against the keeps walls. As a Warhammer player I was a part of many epic battles of dozens of players on both sides trying to either take or defend a fortified keep. It was the most fun I had in an MMO to this date.
It saddens me to see Mythic go. They brought more than they were given credit for to the MMO genre. I hope that at least a few of them find their way to making a new MMO title with the same gameplay that Warhammer had, just like Epic is doing with Unreal Tournament.