Enslaved Upgrades

If you collect enough Tech Orbs while wandering the post-apocalyptic environs of Enslaved: Odyssey to the West, you can spend them on upgrades for all your different abilities. Below, we’ve tabulated all the upgrades, along with their costs and effects.

Health Upgrades

Health Extension

Health Extension 1 – 20,000 – +25% Health
Health Extension 2 – 32,500 – +50% Health
Health Extension 3 – 50,000 +75% Health
Health Extension 4 – 65,000 +100% Health

Health Regeneration

Health Regeneration 1 – 60,000 – Health increases slowly over time
Health Regeneration 2 – 72,500 – Health increases over time
Health Regeneration 3 – 90,000 – Health increases quickly over time

Shield Upgrades

Shield Recharge

Shield Recharge 1 – 15,000 – +25% Shield Recharge
Shield Recharge 2 – 22,500 – +100% Shield Recharge

Shield Strength

Shield Strength 1 – 20,000 – Shield absorbs more projectile fire
Shield Strength 2 – 30,000 – +75% Shield Absorption
Shield Strength 3 – 50,000 – +100% Shield Absorption

Block Strength

Block Strength 1 – 20,000 – +25% Block
Block Strength 2 – 30,000 – +50% Block
Block Strength 3 – 50,000 – +100% Block

Combat Upgrades

Wide Attack – 45,000 – Increases the amount of time enemies are staggered after using your Wide Attack

Stun Charge Upgrade – 42,500 – Stun charge attacks affect all nearby enemies

Focused Attack – 60,000 – After landing a series of quick attacks, your staff will glow, enabling you to unleash an instant kill attack on a single enemy

Counter Attack – 45,000 – When you successfully block, you can do huge damage with a counter

Evade Attack – 50,000 – When you successfully evade, you can do huge damage with a counter

Combat Awareness - 5,000 – Enemies around you are color code: red for attacking, blue for blocking, and yellow for vulnerable

Staff Upgrades

Fire Rate

Fire Rate 1 – 7,500 – +25% Fire Rate
Fire Rate 2 – 12,000 – +100% Fire Rate

Ammo Increase

Ammo Increase 1 – 10,000 – Carry 15 Stun and 12 Plasma Ammo
Ammo Increase 2 – 20,000 – Carry 20 Stun and 15 Plasma Ammo
Ammo Increase 3 – 35,000 – Carry 25 Stun and 20 Plasma Ammo

Stun Time

Stun Time 1 – 15,000 – +25% Stun Tie
Stun Time 2 – 27,500 – +50% Stun Time
Stun Time 3 – 45,000 – +100% Stun Time

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