Entire StarCraft 2 eSports Pro-Team Saved, Acquired by Quantic
Gunn explained how this will probably be just one of many acquisitions the eSports scene will see this year:
“I’m excited to see the payoff of the first year of SC2 eSports. I’m really excited to see what’s going to happen this next year. There are things like this acquisition going on amongst teams in North America; if you think about market forces in general and how markets behave, I think we’re going to see a number of these sorts of mergers, acquisitions, teams calling it quits, etc. this year.”
Gulliver spoke about the synergy he expects to see between the Vile roster and Quantic’s management:
“I think Vile’s biggest strength — which I don’t see in a lot of the community — is that we have a group of players that are great friends, who get along really well with each other, and who enjoy spending time with each other online, because they are geographically spread out all over the place. They really like each other as people and care about everyone’s best interests.
“I think seeing that very close-knit group combined with the real direction towards a goal that Quantic brings is exciting. I’m looking forward to seeing the results.”
Garrett Yeager, a public relations professional who joined Quantic in December of last year thanks to a post he made on Reddit, expressed his excitement over the acquisition:
“There’s no denying the competitive level of our new roster. It’s going to be a really, really strong team. And that excites me, because as the manager, I like to win. I’m also really excited about building relationships with all the players we acquire through this. I’ve already talked to a few of them, and they all seem like great guys with their heads screwed on straight.”
Of course, moving to a more rigidly structured team can be a system shock for some players, but Gulliver believes it will be an enjoyable experience:
“I think the Vile guys are going to have a fun time getting used to enforced practice schedules and people actually spending time caring about their registrations for events, online qualifiers, and all that. Vile’s been a great family, but Stephen and myself have swung and missed a few times on things like event registration, so getting used to being in what feels like a real, formal team is going to be a fun time for these guys.”
Garret, who now has to manage a player roster that’s more than doubled in size, is looking forward to the challenge:
“We now have 17 players on our roster, which is a huge roster list. It’s much bigger than just about any other team, barring Slayers, which is a little bigger. While I think we’ll handle it fine, it’ll be interesting to see how things work out. I’m excited about working with that many players.”
With Google and eSports involved in the same conversation, the topic of Sean “Day” Plott’s After Hours Gaming League inevitably arose, and Gunn revealed that he was a major player on Google’s side of the equation:
The person who was to coordinate that inside Google decided they didn’t have time for it at the last minute, so I ended up actually being the captain for Google’s team this year — though a more appropriate title would be Water Boy, given my ladder rank.
Gunn offered the following closing thoughts that echoed everyone’s sentiments:
“I think we’re all in violent agreement here, but eSports is awesome. It’s a lot of fun; if you think it’s not fun, you should try it and realize it is.”