Epic: Bulletstorm Was a Bad Port, but Piracy Caused Poor Sales
Speaking with GameSpot at PAX East, Epic Games CEO Mike Capps revealed that a Bulletstorm sequel was in development until People Can Fly was reassigned to a new project. He went on to suggest that while Epic holds Bullestorm dear, the game‘s lower-than-desired sales on the PC platform may be the reason the IP is being shelved, and cited piracy as the major factor.
“I think Bulletstorm was very critically successful, and I think a lot of folks really enjoyed seeing something new. From a sales perspective it was good, but not amazing. I think EA was hoping we’d do better.
“We made a PC version of Bulletstorm, and it didn’t do very well on PC and I think a lot of that was due to piracy. It wasn’t the best PC port ever, sure, but also piracy was a pretty big problem.”
In other words: “Our PC version of Bulletstorm wasn’t that great, but piracy is the reason it didn’t sell.”
I’ll withhold my righteous indignation and let you folks have at it in the comments.