Epic Mickey 2 Walkthrough

Table of Contents

  • Episode 1: A Family Reunion
  • Episode 2: A Small Mystery
  • Episode 3: Into the Depths

    Floatyard

    1. After your encounter with Prescott, you’ll be met with a new enemy. Defeat him as you normally would using your paint and thinner. There is a weak point on his back. Use your paint to repair the drums on the right side of the door.
    2. Jump on the drums, and then on the clowns nose. Head to the next platform with some wires attached to a machine. Push the machine towards the ledge and repair the wires using your paint. Have Oswald activate the button with his remote.
    3. Push the machine off the ledge and drop down. There will be another machine in the center of the ground shaped like a turtle. If you can’t find it, it’s attached to wires that lead to the purple-lit door. Repair this machine and move towards the blue-lit door.
    4. Near the treasure chest to the left of the door there will be fireworks. Drag them into the doorway and have Oswald set them off. Next, move back to the machine you pushed off of the ledge. Drag it into the receptacle near the treasure chest.
    5. Repair any wires in the ground that may have been thinned. Have Oswald activate the switch on the turtle-shaped machine. Both machines will activate, opening a door.
    6. Move through the newly opened door and repair any platforms with your paint. Make your way upward and look for an orange button on the left side. Pull it, revealing a switch for Oswald to activate. A new door will open.
    7. Use Oswald’s spinning ears to glide across the gapped filled with thinner. You can use the streams of air for an extra boost. Pull the orange button at the end of the gap and Oswald will activate a switch. Another door will open.
    8. Move into wonderland and find the next switch for Oswald to activate. The face-shaped door will open revealing a new tunnel. Look for the beach balls that will roll down the hill. Go in the opposite direction that the balls are moving.
    9. Find the turnstile at the end of the tunnel, and work with Oswald to move it. The door will open. Enter the new area and listen to Prescott. You will need to find a way into the float to follow Prescott.
    10. You will have to face a new enemy, who seems to be armed with paint and thinner. Avoid his paint-shots and defeat him how your normally would. Repair any platforms in the area, as you will need them to make your way upwards.
    11. Find a couple of switches in the area, and activate them to get some of the float pieces moving again. Move to the right of the window and find a wall that can be thinned out. Use your thinner to reveal a mini-float shaped like a turtle. Thin it out to gain access to the fireworks.
    12. Set the fireworks off and jump on top of the giant hand. Head to the next platform and find a playing card covering the ground. You can find this on the opposite side of the clown head on this platform. Use thinner on the playing card and get Oswald’s help to retrieve the next stack of fireworks.
    13. Oswald will set off the fireworks, destroying a large chunk of the platform. Move to the clown face on the opposite side and thin out the nose, revealing a switch. Use Oswald’s remote to activate the switch. A stream of air will start coming out of his mouth. Use it to glide to the upper parts of the float.
    14. Move forward and find a stack of fireworks being held by a hand on top of the float. Use thinner on the base of the arm to reveal a new switch. Activate the switch to drop the fireworks. Drop down and ignite the fireworks.
    15. Once the fireworks detonate, a hole will open in the wall of the building. You will find Prescott inside next to a projector. However, you can’t enter the building until you get passed the thinner jets. Find the platforms on the ground shaped like playing card symbols and thin them out.
    16. The well that was previously filled with invisible ink should convert. Jump inside of the well, covering yourself in a hard shell. Walk to the hole in the wall and find the projector. Prescott will be gone, but enter the ‘Old Mill’ projector to Prescott’s Arena.
    17. Travel upwards in the mill, just as you did last time. Use the platforms and spider webs to spring and swing upwards to the top of the mill. Towards the top, on the right wall of the mill, you will find the next projector. Enter the projector to Prescott’s Arena.
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    11 Comments on Epic Mickey 2 Walkthrough

    Kimberly

    On November 30, 2012 at 5:32 pm

    When you get to Pete pan take a left and you will see a gremlin to rescue

    michelle

    On December 3, 2012 at 5:41 am

    That’s not the end of the game the Pete’s take Prescott and head into a projector there is still tomorrow land lonesom manor and other places to visit I can’t find the way to lonesome manor yet.

    Penny

    On December 14, 2012 at 11:05 am

    @Michelle: Where is tomorrowland at?

    Penny

    On December 14, 2012 at 11:15 am

    Does anyone know how to get horace to choose clarabelle as his assistant? I can’t figure it out and it’s making me crazy!!!

    Kevin Thielenhaus

    On December 17, 2012 at 5:35 pm

    @Penny,

    This challenge has been giving a lot of people trouble, so I’ll try to point you toward some sources that might help;

    In Ventureland, I talked to the fat pirate, then the skinny one walking with a musket, and I took a picture of him looking at the compass.
    Later, I talked to him, and he admitted it and gave me the compass.
    I took the compass to Horace in his office in Main Street South.
    He talked and talked.
    Finally, he asked if I had any other suggestions.
    I had to leave and come back …
    Clarabelle was at the typewriter.
    -Message Board Poster

    Source: http://www.gamefaqs.com/boards/664712-disney-epic-mickey-2-the-power-of-two/64809088

    “Good news everyone! I know how to make clarabelle Horace’s assistant. When you talk to the pirate about his compass. take a picture of Pat with the compass from a distance. he’ll see that you caught him, he’ll give you the compass, and you need to go straight to Horace and talk about it. then he’ll say that he wants clarabelle, but dont forget to give him the spatter thank you note, after you helped clarebelles’ spatter. then explore a bit, then comeback and see clarebelle with horace.”
    -Youtube Comment

    Source: http://www.gamefaqs.com/boards/664712-disney-epic-mickey-2-the-power-of-two/64779662

    I don’t know if that’s exactly the answer you’re looking for. Let us know if these answers help at all.

    shannon

    On December 27, 2012 at 11:50 am

    I cant get the door to the projector to open. i got rid of the three cars and pete gave me the reward but nothing else happens! any suggestions?

    Dom

    On December 28, 2012 at 5:00 am

    Where is the arms there talking about?

    Lafanda

    On December 28, 2012 at 9:48 pm

    how do you split the screen so that mickey and Oswald can lay together

    Auntie

    On January 8, 2013 at 11:27 pm

    What about the Pete’s? There’s more to do after you defeat the mad doctor, however it seems very few people waited through the credits to keep playing. Why have all of the Pete trading pins if there aren’t more battles? As I revisit the other lands, there are more and more sweepers, blotlings, blotworx, etc., but I can’t find a passage to meet a Pete. This is very irritating.

    Robin

    On October 7, 2013 at 3:36 pm

    I can not get the projector doors to open. I defeated the cars and got my scrap metal back but I am stuck. Nothing is happening. Someone please help!

    kitty

    On November 26, 2014 at 9:46 am

    No matter now.much I shake my controller at the Disney gulch to use my guardians it doesn’t work. I’ve tried two different ones