Epic Mickey 2 Walkthrough

Table of Contents

  • Episode 1: A Family Reunion
  • Episode 2: A Small Mystery
  • Episode 3: Into the Depths

    The Mad Doctor’s Attic

    1. Welcome to the Mad Doctor’s old Attic. Move forward through the level while dodging all of the hazardous obstacles. Once the Mad Doctor is finished singing about his plans, you will reach the projector. Enter this projector to enter the real attic.
    2. Gremlin Jamface is trapped, and the key to his escape is in shutting down all of the replicators. You can either reprogram them or destroy them. Move forward across the tracks and enter the main room.
    3. Move forward and repair the room with your paint. Start by repairing the tracks and the wires in the center of the room. The power to the seats should be restored when you are done. Next, head towards the back of the room.
    4. Be aware of all of the enemies in the attic. They will respawn in infinite amounts due to the replicators. I tried to avoid them, only destroying enemies when necessary. Making one of the enemies friendly could be very useful in this situation.
    5. At the back of the room you will find a small stage. Start by repairing the ant-shaped machine on the tracks. Next, get on the stage and find a handle on the floor. Grab it and pull it. There will be an identical handle on the other side of the stage. Repeat the process. Cutouts of Oswald and the Mad Doctor should pop up.
    6. Now it’s time to disable the first replicator. Find the stack of blocks near the stage. It may be covered with a wooden cutout of some characters, but behind it is a stack of blocks. Use them to reach the platform on the top of the room.
    7. On this first platform, there will be a thinned out access port. Use paint to make it appear, then have Oswald use his remote on the access port. There will be two more replicators left to deal with.
    8. There will be hanging platforms that lead across the attic to the other side. Jump across the hanging platforms until you are near the second replicator. Paint in the platform above the replicator, and jump on it. Once again, there will be a thinned access port that you must paint. Have Oswald deal with the access port.
    9. Now it’s time to disable the third and final replicator. Take notice of the large wires moving across the wall. You can follow these wires to the last replicator. Paint in a platform so you can clear the gap to the wires. Jump on the wires and walk towards the third replicator.
    10. While moving towards the last replicator, use your paint to repair the large wires on the wall. Sections of multicolored wires will appear. Keep moving forward until you reach the end of the wires. You will see a green section above the replicator.
    11. Use paint on the green machine to paint in the last access port. A platform should slide out underneath it. Jump on the platform and have Oswald use his remote to disable this replicator.
    12. As a warning, I experienced some difficulties with the above part. I restarted the level a few times, and each time an ally would destroy enemies in mass amounts, resulting in extreme lag. The platform would also take a long time to extend. I restarted the level, and eventually everything worked fine.
    13. Once the final replicator is down, Gremlin Jamface will be released. Follow him to the vault door. When he opens the door, find the ‘A Night on Bald Mountain’ projector, and enter it to find out what the Mad Doctor has in store.
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    10 Comments on Epic Mickey 2 Walkthrough

    Kimberly

    On November 30, 2012 at 5:32 pm

    When you get to Pete pan take a left and you will see a gremlin to rescue

    michelle

    On December 3, 2012 at 5:41 am

    That’s not the end of the game the Pete’s take Prescott and head into a projector there is still tomorrow land lonesom manor and other places to visit I can’t find the way to lonesome manor yet.

    Penny

    On December 14, 2012 at 11:05 am

    @Michelle: Where is tomorrowland at?

    Penny

    On December 14, 2012 at 11:15 am

    Does anyone know how to get horace to choose clarabelle as his assistant? I can’t figure it out and it’s making me crazy!!!

    Kevin Thielenhaus

    On December 17, 2012 at 5:35 pm

    @Penny,

    This challenge has been giving a lot of people trouble, so I’ll try to point you toward some sources that might help;

    In Ventureland, I talked to the fat pirate, then the skinny one walking with a musket, and I took a picture of him looking at the compass.
    Later, I talked to him, and he admitted it and gave me the compass.
    I took the compass to Horace in his office in Main Street South.
    He talked and talked.
    Finally, he asked if I had any other suggestions.
    I had to leave and come back …
    Clarabelle was at the typewriter.
    -Message Board Poster

    Source: http://www.gamefaqs.com/boards/664712-disney-epic-mickey-2-the-power-of-two/64809088

    “Good news everyone! I know how to make clarabelle Horace’s assistant. When you talk to the pirate about his compass. take a picture of Pat with the compass from a distance. he’ll see that you caught him, he’ll give you the compass, and you need to go straight to Horace and talk about it. then he’ll say that he wants clarabelle, but dont forget to give him the spatter thank you note, after you helped clarebelles’ spatter. then explore a bit, then comeback and see clarebelle with horace.”
    -Youtube Comment

    Source: http://www.gamefaqs.com/boards/664712-disney-epic-mickey-2-the-power-of-two/64779662

    I don’t know if that’s exactly the answer you’re looking for. Let us know if these answers help at all.

    shannon

    On December 27, 2012 at 11:50 am

    I cant get the door to the projector to open. i got rid of the three cars and pete gave me the reward but nothing else happens! any suggestions?

    Dom

    On December 28, 2012 at 5:00 am

    Where is the arms there talking about?

    Lafanda

    On December 28, 2012 at 9:48 pm

    how do you split the screen so that mickey and Oswald can lay together

    Auntie

    On January 8, 2013 at 11:27 pm

    What about the Pete’s? There’s more to do after you defeat the mad doctor, however it seems very few people waited through the credits to keep playing. Why have all of the Pete trading pins if there aren’t more battles? As I revisit the other lands, there are more and more sweepers, blotlings, blotworx, etc., but I can’t find a passage to meet a Pete. This is very irritating.

    Robin

    On October 7, 2013 at 3:36 pm

    I can not get the projector doors to open. I defeated the cars and got my scrap metal back but I am stuck. Nothing is happening. Someone please help!