Epic Might Have Always-On DRM For Fortnite

Undaunted by the incredibly awful track record of always-on DRM, not to mention the fact that gamers absolutely hate it, Epic is considering making their upcoming Fortnite an unplayable mess as well. Rock, Paper, Shotgun brings us the bad news via a conversation with Fortnite producer Tanya Jessen, who said that Diablo-style game breaking DRM is still on the table. For – and you may begin stifling your laughter now – purposes of improving the game, they super swear.

“That’s something we don’t know yet,” Jessen said. “It’s gonna be really dependent on gameplay, and it’s also dependent on platform – the method of getting updates and stuff like that. So I can’t say for sure today one way or another [whether or not we're going to use it].”

Sure, sure. Because a persistent internet connection is the only possible way of getting patches and updates to players. If only someone would invent a version of the internet that allowed people to logon whenever they felt like it! Oh, also, they’re trotting out the bogus multiplayer nonsense:

“Fortnite is a game that’s being developed as a co-op experience primarily,” she said. “That’s our number one focus. This is a game you’re gonna want to play with your friends, and it’s most fun with your friends. So whatever we decide to do there is gonna be more relevant to the most fun experience you can have with your friends [than it is to piracy]. But I can’t nail that down today.”

So, yeah. They’re currently testing excuses for having a feature everyone hates. I”m sure you’ll love buying a game at full price that breaks because of DRM claimed to be needed due to multiplayer and won’t work if you aren’t online or if their servers go down. I know I will.

Honestly, everyone, let’s start voting with our dollars.

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5 Comments on Epic Might Have Always-On DRM For Fortnite


On July 19, 2012 at 2:43 pm

Oh look another game I won’t be buying. Sorry I like to patch my games when and if I want to. Be nice when traveling to be able to play a game with out having to find a stupid internet connection to be able to play.

Always on DRM is getting old fast. Whatever happened to the nice long key code, log in the verify and be done with the nice copy of game that was I dunno, purchased.


On July 19, 2012 at 4:35 pm

What is the big deal? Oh no, a mp co-op game requires you to be logged in to the internet. The sky is falling! A *multiplayer* game that requires you to be connected to the server is not something to smash the furniture over. Let’s be reasonable here.

As much as you guys constantly moan about how “terrible” the Diablo 3 launch was, I experienced no problems whatsoever, and neither did the friends I played co-op with, or anyone else I know. So the server was down for a few hours, big whoop. Have you never tried to log into WoW on patch day or something?


On July 19, 2012 at 5:01 pm

We get mad because what happens when you want to play this game offline. Say you move house and you have to wait a few days for it to get cOnnected. You can’t play,


On July 19, 2012 at 5:17 pm

Yeah Peggle, noone had any problems with Diablo III. Presidents of the big game companies go onto their game forums to announce that there were absolutely no problems whatsoever, and everything is goin great…..

Tell me, is it nice to live in a world where no independent thought is required, you just vomit the spin that was fed to you?

Ron Whitaker

On July 20, 2012 at 6:12 am

The ‘big deal’ to people who are long time PC gamers is that we want to be able to play our games when we don’t have internet, or when the server is down, or over a LAN, or under any other circumstance that could involve us not having an internet connection. Diablo 3 highlighted just how bad this requirement could be, with hours upon hours (much more than a few) of downtime, and high server loads that made getting connected impossible. The problem isn’t that we need to connect to the internet for online multiplayer – it’s that we have to connect to it for any other game mode as well.