Epic Says Valve’s Source Engine is “Long in the Tooth”
Valve’s Source engine and Epic’s Unreal Development kit are two of the most popular toolsets among indie game developers. While Source is a favorite among modders, the UDK has been the most powerful free-to-download utility available to developers for two years.
PC Gamer recently spoke with technical artist and level designer Alan Willard and Epic’s European territory manager, Mike Gamble about how the UDK matches up against the competition.
When asked why an indie developer should use the UDK instead of the Source Engine, Gamble said:
Because it’s current, right up to now. It’s DX11 if you want it. It’s what we built Gears with. Source is a little long in tooth, isn’t it? There’s a lot of modding done with Source, but I think you’ll find a lot more original content made with the UDK.
When asked why, then, are more mods released with Source than the UDK, Willard said:
Valve has a history of buying mods. I think that’s somewhat attractive to people. It’s like, “hey, maybe if I make a really good mod Valve will buy.” It’s where Portal came from, it’s where Counter-Strike came from, Team Fortress. Counter-Strike was a HUGE mod. It was hugely popular, a lot of people played it, so people are going to be attracted to making a mod for it.
Our community is building games. There’s IOS games, there’s PC games. Things like Hawken. That’s a real poster child for us.
You can download the UDK for free at the official website.