EVE Online at the Mercy of Its Players

EVE Online’s success in growing a playerbase may be its greatest weakness.

Jacky Mallett, EVE Online’s Distributed Systems Architect, discussed at GDC the difficulties in maintaining the server that hosts the sci-fi MMO. With over 360,000 subscribers all logging into the same server, space battles between warring corporations can grow so large that they threaten the server’s stability.

EVE’s developer, CCP Games, has been fighting an uphill struggle to make their game adapt to the rising player counts. “Every time we reach the point where we can handle the amount of players in a huge fleet battle, they adapt to that and start to increase the amount of players in the battle, stressing the limits again,” said Jacky. “In effect, we’re always fighting a losing battle there.

“There is one special place where everything works. That’s the laboratory, where you don’t have enough traffic from users to really stress the system. It confirms our worst suspicions of technical support; we are trapped by the reality that the users will always be able to take down the system.”

For more information on EVE online, visit the official site.

Source: PC Gamer

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1 Comment on EVE Online at the Mercy of Its Players

Brandon J. Clark

On August 5, 2011 at 5:57 am

As a systems architect for one of the top 50 largest companies in the world allow me to say that this is EXACTLY why we love what we do.

It sounds like this guy is complaining he gets to architect and RE-architect a working solution for the largest distributed gaming server in the world.

What a tool! Hand over the keys if you aren’t up to it!