Everything Gaming To See and Do at San Diego Comic-Con 2012
San Diego International Comic-Con kicks off next week on July 12, and as usual, the ever-expanding convention is packed with not just comics, but movies, celebrities, and video games. There’s lots to see going on — panels that cover upcoming games and behind-the-scenes info; booths where you can get hands-on experience with a number of unreleased games; and off-site locations where even more cool stuff is on offer.
We’re making a running master list of everything gaming that’s going on at Comic-Con, starting with what you see below. You’ll find a list of all the gaming-related panels, the booth locations of game developers and publishers, and even a few off-site parties and other events. Check back frequently, as we’ll be adding more as we discover it through next week.
10:45-11:45 Epic Games: Fortnite Revealed — Host Jessica Chobot (G4TV’s X-Play, Attack of the Show) joins legendary developer Epic Games (Gears of War series) as they lift the veil on the new game Fortnite. Teased late last year, attendees will be the very first people in the world to see Fortnite in action. Get inside the minds of Epic Games’ design director Cliff Bleszinski and producer Tanya Jessen as they reveal inspirations, gameplay details, and why Fortnite is taking Epic Games in both a classic and all-new direction. Room 6A
12:00-1:00 Beyond: Two Souls: A New Breed of Interactive Storytelling from Writer/Director David Cage of Quantic Dream — David Cage, the co-CEO of Quantic Dream and writer/director of the 2010 hit Heavy Rain, discusses his latest project, Beyond: Two Souls. David will focus on the concept of creating innovative game play experiences that are woven together with emotion and story. Beyond: Two Souls is prepared to deliver an immersive interactive and cinematic experience based on emotional involvement and interactive storytelling. In developing a unique “interactive drama” to engross the audience, David and his team have introduced the concept of Virtual Performance Capture to videogames, where actors play the entire role in development of the game (from motion capture to dialogue). The session will cover techniques used to create an emotional and compelling experience, focusing on the company’s award-winning titles as well as providing a deeper look into their Beyond: Two Souls. IGN.com’s Greg Miller moderates with Cage and Academy Award nominee Ellen Page as they explore the “uncanny valley” of bringing realism and emotion to this current project. Room 25ABC
1:00-2:00 Street Fighter 25th Anniversary Celebration — It’s hard to believe that the world’s greatest fighting game franchise is 25 years old. Find out about the worldwide Street Fighter 25th Anniversary plans which include the ultimate Street Fighter tournament series, the feature-packed Collector’s Set, and more. Experience the exclusive features in the PS Vita and iOS versions of Street Fighter X Tekken and battle on the go. A few lucky fans will be selected to take part in the Street Fighter 25th Anniversary Trivia Contest hosted by Tomoaki Ayano (Street Fighter X Tekken producer) and Yoshinori Ono (Street Fighter Series executive producer) to win awesome prizes or face incredible shame before all of Street Fighter fandom. Plus, some surprises! Room 6BCF
2:15-3:15 Blizzard Entertainment Product Showcase — Love Diablo, World of Warcraft and StarCraft? Join Chris Metzen (Blizzard Entertainment SVP, story and franchise development) and a team of esteemed guests as we reveal never-before-seen licensed products and plans for 2012/2013. Talk to the designers, writers and artists themselves as we dig into Mega Bloks, novels, comics, statues and more. Panel and Q&A session moderated by Kat Hunter (host of Blizzcon coverage on DIRECTV). Room 6BCF
3:30-4:30 Assassin’s Creed III: Live Stage Demo — Meet Connor, the newest Assassin in the legendary franchise and the spark that will ignite the American Revolution into a full blaze. See for the first time a live demo of Boston, a bustling port city on the brink of revolution, presented by Alex Hutchinson (creative director). Experience the epic scale and scope of Assassin’s Creed III with footage of the frontier, colonial cities, and naval battles on the open seas. Witness Connor unleash lethal new skills and weapons in a stunningly realistic open world made possible by the Ubisoft-AnvilNext gaming engine. Get a behind-the-scenes look at the creation of the famous Assassin’s Creed III Steelbook made by one of the world’s preeminent and well-respected comic book artists, Alex Ross, and get a peek inside the mind of creative director Alex Hutchinson in a Q&A featuring a guest host. Room 6BCF
3:30-4:30 FUNimation Sneak Peek: Mass Effect: Paragon Lost and Coming Soon — A very special look at Mass Effect: Paragon Lost, a new animated feature based on the world of EA and BioWare’s Mass Effect games, in addition to some exclusive looks at new series coming soon from FUNimation, one of the North American leaders in anime. Room 24ABC
4:45-5:45 The Fiction of Halo 4 — Halo 4 heralds the return of one of gaming’s most iconic heroes, the Master Chief, in a new, epic sci-fi saga. Expanding and enriching the narrative, 343 Industries, with very special panelists, share how the development of stories across the Greg Bear Forerunner saga, the Karen Traviss Kilo-Five trilogy, Halo 4: Forward Unto Dawn, Halo 4 Campaign and Halo Infinity Multiplayer have become connective tissue for Halo 4. Don’t miss the exciting premiere of the Halo 4: Forward Unto Dawn trailer as well as Q&A with special guests. Panelists include Brian Reed, franchise writer; Armando Troisi, narrative director, 343 Industries; Brien Goodrich, cinematic director; Stewart Hendler, director (Halo 4: Forward Unto Dawn, Whisper, H+); Todd Helbing, writer (Halo 4: Forward Unto Dawn, Spartacus, Smallville); and Aaron Helbing, writer (Halo 4: Forward Unto Dawn, Spartacus, Smallville). Moderated by Frank O’Connor, franchise development director, 343 Industries. Room 6BCF
6:15-7:15 How to Get a Job in the Video Gaming Industry — Moderator Francis Mao of Capcom leads a panel of industry insiders from a variety of game companies and industry outlets to share how they got to “play video games for a living,” and the wide assortment of career paths that are available. You don’t have to be a programming whiz or a stellar digital artist to have a fun career in the video game industry. Hear what job opportunities are available in areas such as public relations, marketing, retail, publishing, editorial, and more. Hear from actual SDCC fans from past years who are now in the industry. There will be a Q&A session plus an opportunity to speak with and network one-on-one with the panelists after the session. Room 6A
7:00-8:00 Fan Favorite Projects Go Interactive — Meet the creative talents who have embraced the arduous task of adapting the music of top Sci-Fi and Fantasy projects to the most popular games on home consoles and smart phones. Learn how these franchises transitioned into this ever-growing multi-media realm from our special guests including composers Jim Dooley (Epic Mickey; Epic Mickey 2: The Power of Two), Gordy Haab (Star Wars: The Old Republic; Indiana Jones and the Staff of Kings), David Ari Leon (Contre Jour; Woody Woodpecker), Gerard Marino (God of War; The Amazing Spiderman), Kyle Newmaster (Kinect Star Wars), and Jeremy Soule (The Elder Scrolls: Skyrim; Harry Potter game series), and a special surprise guest moderator! A Q&A will follow the panel plus giveaways for attendees. Room 25ABC