Everything We Know About Dishonored

Other Cool Things

Emergent Gameplay

Something the developers have said they really enjoy about the game, and have been pushing for a while now, is the idea that the multiple paths through each level, coupled with the ability to customize your abilities, give rise to emergent gameplay. The idea here is that players have found new ways around obstacles that the developers haven’t intended.

Producer Ricardo Bare mentioned that he’s seen players do some pretty interesting things to avoid fall damage, which can kill in Dishonored. Players will often drop from insurmountable heights, only to possess an enemy or animal in the last moment before impact. Possession actually physically transports Corvo’s body inside the subject — it’s not like remote control, it’s like occupying the same space — so that ability allows the complete negation of fall damage.

Finding new ways through areas because of the combination of multiple powers allows for a lot of additional coolness in Dishonored. From what we’ve seen, there are a huge number of possibilities for moving through any given area; more, perhaps, than the developers haven’t considered.

PC Focus and Requirements

Arkane Studios went back and built a PC user interface from the ground up, and it’s pretty impressive. If you opt for the PC version instead of the console version, you’ll get the upgraded UI and the ability to set hotkeys for your abilities, which can virtually eliminate the need for the ability wheel.

The developers at Arkane have also included a number of PC-specific options that will allow you to adjust things like V-sync and other graphical settings. Arkane had a dedicated team working on the PC version, and it shows; expect a little more than just a straight port of the console version when you fire up Dishonored.

Here are the Dishonored PC requirements:

Minimum Spec:

  • OS: Windows Vista / Windows 7
  • Processor: 3.0 GHz dual core or better
  • Memory: 4 GB system RAM
  • Hard Disk Space: 9 GB
  • Video Card: DirectX 9 compatible with 512 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
  • Sound: Windows compatible sound card
  • Enhanced for:

Recommended Spec:

  • OS: Windows Vista / Windows 7
  • Processor: 2.4 GHz quad core or better
  • Memory: 4 GB system RAM
  • Hard Disk Space: 9 GB
  • Video Card: DirectX 9 compatible with 768 MB video RAM or better (NVIDIA GeForce GTX 460 / ATI Radeon HD 5850)
  • Sound: Windows compatible sound card

Randomization and Replay

Some missions in Dishonored will be randomized in order to increase their replayability. We saw a little bit of this during our playtime at QuakeCon, in which we played through a mission that took place at a costume ball. The assassination target was known as “Lady Boyle,” the name given to three sisters, and it was up to the player to determine which Lady Boyle was the target. All the ladies Boyle were wearing identical costumes of different colors, as well, so Corvo’s job is to play detective at the party, either by sneaking upstairs or interviewing other party guests.

The cool thing about this mission is that the target Boyle changes on every run-through. If the target is the Lady Boyle wearing black in one playthrough, it could be the Lady Boyle wearing red in the next. The game changes the elements in play, so you’ll need to solve the mystery every time.

We’re not sure exactly what other areas receive randomization, but the developers have said that Dishonored includes some from time to time to make sure it stays interesting long-term. Coupled with the many pathways to open and powers to use, it’s possible to play Dishonored more than once and to go through it in different ways.

Dishonored hits on Oct. 9, and our review and video coverage will be live at 12:01 a.m. Eastern on Monday (that’s 9:01 p.m. on Sunday if you’re under Pacific time). Make sure to head back and check it out.

Follow Hornshaw and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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3 Comments on Everything We Know About Dishonored


On October 6, 2012 at 10:07 pm

What is this “BioWare 2″ game you mention in “Combat” section?))) BioShock 2 maybe?


On October 6, 2012 at 10:38 pm

Good to hear that the PC version has its own UI. When I’m playing on PC, I like to use lots of hotkeys. It seems silly not to take advantage of all those buttons. The randomization and the ability to create alternate ways of eliminating your target through side missions sounds good.

Phil Hornshaw

On October 7, 2012 at 10:43 am


Derp, that’s exactly what I meant. Been writing too much about BioWare this year. Fixed.