Everything We Know About Mass Effect 3

  1. Combat and Gameplay
  2. Multiplayer and Galaxy at War
  3. RPG Elements
  4. The Mass Effect Universe
  5. The Story
  6. Technical Details

Continuity Nods

BioWare loves continuity nods, and the Mass Effect universe is full of them. There were several seemingly insignificant moments from the first game turned into a hilarious punchline in the second, like the all Elcor production of Hamlet. There were also running gags, like Conrad Verner, an annoying Shepard fanboy who reappeared in Mass Effect 2 as a dangerously incompetent wannabe Spectre, or the tabloid news reporter Khalisah al-Jilani whose attempts to interview Shepard can result in the player simply punching her live on camera. They even gave two nods to the BioWare fandom, inserting references to a Krogan “quad” and “Blasto, the first Hanar Spectre”, jokes that started on BioWare forums.

We don’t know precisely what we’ll see in Mass Effect 3, but there should be no doubt moments like this will happen. Will we see Conrad Verner finally get to do something heroic? Will Harken show up, still drunk and still corrupt? Will we again get to punch al-Jilani on camera? Probably, but we’re personally holding out hope for the chance to finally make the snide, air-quotes Turian council member rue the day he said “ah yes, ‘Reapers’”.

DLC

Brace yourselves. Mass Effect 3 will almost certainly top Mass Effect 2′s enormous DLC output. It is already confirmed to launch with massive amounts of DLC, ranging from cosmetic, to full missions. Expect to take your time playing, and expect to pay through the nose. The first significant DLC, From Ashes, will cost 10 bucks.

Technical Details

And finally, it should go without saying that Xbox and Playstation gamers needn’t read further. This is strictly for the PC gamers in the room.

We were told last summer that each platform’s version of Mass Effect 3 was developed specifically for that platform. That means PC gamers can expect the Cadillac experience, rather than a glittery Xbox 360 port. Unfortunately, we still don’t know if BioWare will provide official modding support, but you can bet modders will find a way, and when it happens, GameFront will be the only source you need.

In the meantime, here’s what your PC needs to run it.

Minimum:

* Windows XP SP3/Vista SP1, Win 7
* XP: 1GB RAM; Vista/WIN 7: 2GB
* CPU: 1.8 GHz Intel Core 2 Duo
* DirectX 9.0c August 2009 (included)
* 15 GB storage
* Video; 256 MB (with Pixel Shader 3.0 support)
* Sound – DirectX 9.0c compatible

Recommended:

* Windows XP SP3/Vista SP1, Win 7
* 2.4 GHz Intel Core 2 Duo
* XP: 2GB RAM; Vista/ Win 7: 4GB RAM
* 15 GB storage
* Video – AMD/ATI Radeon HD 4850 512 MB or greater, NVidia GeForce 9800 GT 512 MB or greater
* Sound – DirectX 9.0c compatible

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