Everything We Know About Max Payne 3
Max Payne 3, Rockstar has said, goes a little bit of the distance to meld the classic run-and-gun nature of the series with modern shooter sensibilities. As such, you’re going to be able to take cover behind stuff to avoid getting absolutely murdered, and you’ll have more aiming capabilities than in the past. Expect an over-the-shoulder zoom-in aiming mechanic like you’d see in Resident Evil 4 or the Gears of War series. But at its heart, Max Payne 3 will be about running around, blasting guys.
To that end, Bullet Time is making a big-time reappearance, and it sounds like it should handle pretty much the way fans remember. For those who aren’t familiar, Bullet Time allows you to slow down time in order to heighten Max’s ability to react and aim, and it generally consists of cinematic dives accompanied by dodging bullets and annihilating the chest cavities of your enemies. Bullet Time is available when Max is standing or moving, and also as a “shoot-dodge” mechanic that allows him to dive while blasting away at enemies.
Unlike in previous games, Max will be able to stay on the ground at the end of a shoot-dodge move, allowing him to shoot in a full circle around him. That should give him the ability to fight off more enemies instead of being forced back into a standing position and thus becoming vulnerable, as in previous games.
There will also be a “Last Man Standing” element, which will allow players to fend off death provided they have one Painkiller — which are the health-restoring elements in the Max Payne universe. With one Painkiller in inventory, when Max gets shot to the point where he might die, players will experience a brief slowdown in time that allows Max the opportunity to finish the guy who would have killed him. If the player can bring that enemy down, Max receives a small health boost in order to keep going.
We also know there won’t be any loading times, and Max Payne will include a sort of interactive cutscene experience, as well.