Everything We Know about the NVIDIA GTX 680
Table of Contents
- Kepler GPU Architecture
- GPU Boost & Adaptive V-Sync
- Antialiasing Solutions
- SLI & Multiple Monitor Gaming
- Benchmarking in Brief
Multiple Monitor Gaming
For gaming at glorious three-monitor 5760 x 1080 resolution, a single Kepler card can do what previously required two cards, not only running a game in three Surround monitors, but also powering a fourth for web surfing, instant messaging, watching videos, consulting walkthroughs, etc.
The Surround technology is demanding, and 3D Vision Surround further increases the load, but a number of titles remain playable on a single GeForce GTX 680 at 5760×1080, using max or near-max graphics settings.
Bezel Correction is a technique that hides sections of the screen behind the monitor’s bezel, giving the illusion that the bezel is part of the game — this works best to give the illusion of being in a cockpit. The result is a continuous image across the displays, but occasionally, HUD elements are hidden behind the bezel. The GTX 680 introduces a customizable hotkey that reveals the elements hidden by the bezel.
Dutch website Hardware.info got a hold of four GTX 680s to test out SLI configurations and through benchmarking, discovered that the GTX 680 SLI scales “really, really well,” though not quite as well as Radeon HD 7970 Crossfire. However, on a three monitor 5760×1080 setup, the GTX 680 beats the 7970, and this is the only practical use for multiple 680s. With only one monitor, two 680s is overkill. Combining three or four GTX 680s can result in even better performance, but, as is the case with triple- and quad-card configurations, can be hit or miss, sometimes resulting in performance drops.