Everything We Know About The Thief Reboot
Thief takes place in The City, in which an industrial revolution is taking place. It’s a place that exists outside of human history but draws heavily from the real world—Dickens’ London, from the looks of things.
Each map will provide the player with a wide array of options on how they choose to approach their targets and accomplish their missions. While not strictly non-linear, there are several different points of entry and methods of approach to cater to various playstyles. To enter a building, you might choose to scale a wall from the outside or enter from the basements, slinking from shadow to shadow and eluding guards as you go.
Thief can be played through without killing anyone. Much like the original Thief games, the new entry will not force fights upon the player. While neither a novel or new concept, it’s good to see the game sticking to its roots. The game’s developer Adam Badke says that Garrett is a thief, and with many tools in his employ, it won’t be necessary for him to murder anyone throughout the course of the game.
“Players will have multiple ways to approach their objectives and each objective can be reached using Garrett’s various tools, by exploring and by playing with your environment,” he wrote.
“Each path comes with a set of challenges, encounters and looting opportunities. Difficulty options allow the experience to be scaled for hardcore fans of the original series, but to also let newcomers have a lot of fun. And yes, you can complete the game without killing anybody – Garrett is a Master Thief, not a killing machine!”
Technology and Engine
Thief is being developed for the next generation of console platforms and the PC in Unreal Engine 3. There is a strong emphasis on the dynamics of light and shadow, which are a big part of the gameplay.
It’s not being made for existing platforms like the Xbox 360 and PlayStation 3 and thus it is not hindered by the limitations posed by existing technology.
Remaining Questions, and the Future
The “mainstreaming” of Garrett’s character design is an issue that’s been brought up by the developers themselves, who stated that they intend to appeal to a modern audience by moving away from the black-painted, Marilyn Manson-inspired look of the character in the original trilogy. Garrett is being redesigned by Assassin’s Creed designer Nicolas Cantin, who came up with the look of Altair. The designer clarified that he intends for Garrett to “stand out in a crowd of heroes” (via GameInformer) without making him look like a caricature of a goth. The decision to alter his looks has no bearing on the gameplay itself, which the developers intend to remain true to the spirit of the original games.
Eidos Montreal has provided a prospective 2014 release date on next-gen platforms.