Everything We Know About Tomb Raider
After a storied history that’s as much about polygonal bust enhancements as it is dual-pistol gunplay or tomb-to-treasure ratios, Crystal Dynamics’ Tomb Raider franchise is coming back with a serious reboot.
With the review embargo for Tomb Raider lifting on Feb. 25 and the game launching March 5, we’ve got not-quite-all the information we could want on this latest Tomb Raider installment. Crystal Dynamics’ reboot has a darker story that takes place before all the other Tomb Raider titles, and it includes new systems that will change the dynamic of the game as players know it.
We’ve compiled all the information we have about Tomb Raider here to help you find out anything you want to know. From story to mechanics, this is all the info we’ve gleaned ahead of Lara’s new debut.
Story: Lara’s Origins
Lara Croft wasn’t always a bad-ass tomb raiding heroine. At some point, she was a college student and a wide-eyed young woman, interested in archaeology and adventure. The point of rebooting the Tomb Raider story is that it gives Crystal Dynamics a chance to go back to Lara’s origins before she was carrying two pistols and getting movie deals. In fact, the arc of the story we’re seeing here is dedicated to Lara’s transition from a “victim” (an element around which there was some controversy) to a “survivor.” It’s about her personal growth.
In terms of actual plot, the story starts with a shipwreck, stranding Lara and her friends on an island in The Dragon’s Triangle. As it turns out, that island is home to smugglers, and Lara has to fight them off to rescue her pals and keep herself alive. There aren’t too many more details beyond that, although we do know some people are going to die, and Lara herself is going to get pretty beat up during the course of the adventure. It also seems the island was formerly something of a Japanese outpost during World War II and includes a number of hidden tombs, most or all of which seem to belong to Asian cultures.