Everything We Know About Tomb Raider

PC Specs

Here’s a big rundown of everything the PC version of Tomb Raider will support. In addition to things like high-end graphics specs, Crystal Dynamics has also geared the game to be supported by older systems like Windows XP, apparently.

Minimum system requirements

  • Windows XP Service Pack 3, Windows Vista,7,8 (32bit/64bit)
  • DirectX 9 graphics card with 512Mb Video RAM:
    AMD Radeon HD 2600 XT
    nVidia 8600
  • Dual core CPU:
    AMD Athlon64 X2 2.1 Ghz (4050+)
    Intel Core2 Duo 1.86 Ghz (E6300)
  • 1GB Memory (2GB on Vista)

Recommended system requirements

  • Windows Vista, Windows 7 or Windows 8
  • DirectX 11 graphics card with 1GB Video RAM:
    AMD Radeon HD 4870
    nVidia GTX 480
  • Quad core CPU:
    AMD Phenom II X2 565
    Intel Core i5-750
  • 4GB Memory
  • Wrap-Up: Early Reviews

    Tomb Raider hits shelves on March 5, but the review embargo for console versions are already hitting the Internet (PC code won’t be available until March 5, which is delaying the Game Front review). So far, the reviews have been mostly positive, with Tomb Raider garnering a few perfect scores from sites such as The Escapist, Digital Spy and NZ Gamer. It currently is averaging 86/100 on Metacritic.

    Most reviews put Tomb Raider in the 85-90, with lots of good things to say. “It’s cinematic yet open, intense yet laid-back, fresh yet polished,” Polygon’s review states, while The Escapist calls it “…the Tomb Raider you’ve wanted for years.” Destructoid calls it “unequivocally superior to its predecessors.”

    The lowest review yet filed, from Machinima, states that Lara’s transition from frightened young woman to cold-blooded survivor-killer is too jarring to stick with her emotionally, though. It assigned the game a 60/100.

    You can find Game Front’s review of Tomb Raider coming next week, as soon as we’ve had a chance to really vet the PC version of the game. In the meantime, keep an eye out for additional Tomb Raider coverage coming this week and next as the game becomes available to all players.


    Read more of Phil Hornshaw’s work here, and follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

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