Ex-Darksiders 2 Dev: “Not Even Credited” By THQ And Vigil

One of the most difficult things for creative professionals to deal with is the tendency for employers to disregard their work, at least wehn it comes to pay and credit. Employers tend to want to squeeze maximum effort from the people they hire for minimum reward; yes, I know, the classic capitalism dilemma. But there’s a line between rejiggering the way credit is allotted and simply ignoring someone outright, and according to one former Vigil employee, the Darksiders 2 dev and their corporate parent, THQ, have crossed it.

“Oh delightful. Just found out I’m not even credited on Darksiders 2 when the UI is 99% from my direction and hard work, done in record time,” Xander Davis said on Twitter Tuesday. “I led the revamp effort,” he continued, “created the pipeline, redesigned and rebuilt every screen, worked till 2AM every night, worked with leads every step.” Davis detailed his frustrations and elaborated on the nature of his business in an epic twittersation, which you should read.

Davis quit Vigil to found Atom Games, and notes that having done so may have enabled his being screwed in credits. “In triple-A this happens all the time,” he said. “A lot, the rule is you have to be employed when the game ships.” This is an unfortunate outcome for the work he put into the game, but sadly it isn’t an isolated event. You’ll recall, as VG 24/7 reminds us, that the L.A. Noire developers reported sweatshop conditions at Team Bondi. There’s a sad tendency toward gross exploitation in the industry. Still, one would hope that THQ would realize, you know, how important good will is in making sure they are able to come back from the brink, and acknowledge this post-haste. Just issue a patch guys.

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2 Comments on Ex-Darksiders 2 Dev: “Not Even Credited” By THQ And Vigil

lol

On August 16, 2012 at 6:10 pm

wow thats a move right there, every game ive ever tested gave credit to everyone, even people who got fired.

R.J.

On August 16, 2012 at 7:53 pm

This happens fairly often from what I can tell. Like he said, if you aren’t with the company when the game is finished, they don’t want to give credit. I can sort of see why since they probably don’t want former employees’ work on one game to help those employees when they leave to compete. But it’s still a pretty raw deal. It really shouldn’t matter when someone worked on a project, but what they did. High level executives with the publishers will get credit even though they did nothing to help make the game. Devs now like to put in the names of all the babies that were born while the game was in development even though that has nothing to do with anything. If babies get credit just for being born, then why not give actual credit where it is due?