Exploring Morality in Games

Chris Avellone is one of the founders of Obsidian and a game designer whose credits include Fallout 2, KOTOR II and Planescape: Torment. From this accomplished game designer comes part two of a look at “Morality in Games.”

Avellone starts out by defining what he personally expects of good characters and evil characters. After establishing these standards he delves into whether an antagonist in the game should necessarily be evil. He also answers hard questions on morality imposed on the main character in games.

Would you say that it is ok in a game to have human characters that the player can kill without any form of penalty?

Yes. I think there should be consequences for it, but not always a penalty. If that’s how the player wishes to play the game, they should be allowed to do so. Arbitrary invulnerability for townspeople or non-player characters isn’t something that caters to evil characters.

Including evil and violence in video games is typical. allowing the main character to commit acts of evil and violence is a charged issue. Explore Chris Avellone’s take on the place of “Morality in Games” on the Obsidian Forum.

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