Exploring the Empire of Isles: What We Want in Dishonored 2

3. Hey, How Come These Overseers Play Magical, Awful-Sounding Music

The Overseers constitute some of the most dangerous enemies in Dishonored, and there are a few levels in which these enemies of the Outsider and his followers really shine. They have masks that make them hard to kill with guns (leaving the laws of physics aside), they are more competent swordsmen than their soldier counterparts, and they often carry music boxes that shut down your magic powers. All in all, they’re a pretty tough group of bastards.

But the students of The Abbey are also as enigmatic as those who have been touched by The Void. How can that crappy music they spew negate the powers of the Outsider? Why do they work to flush out the dark influence with so much zealotry, especially when by comparison, the Outsider is less influential than they are? Why do so many folks devote themselves so wholly to following the Seven Scriptures, and why would the empire mandate such a hard-line philosophy as its state religion?

We’ve seen the Outsider’s side of the Dishonored story. A Dishonored 2 from the perspective of a would-be Overseer would greatly enhance and expand the world of Dishonored, while giving players a whole mess of new conventions (and potentially, powers) to play with. Moreover, The Abbey is an awful place where children are forced to go in order to brainwash/conscript them. Sounds like an interesting setting for a game!

2. Let’s Travel to (and Go Insane in) Pandyssia

We’ve talked about Pandyssia before, the first time we speculated about where Dishonored content could go next. The DLC may be finished, but we still want to visit the continent. In comparison to the Isles, Pandyssia dominates the (known) world of Dishonored. It’s absolutely huge, and it’s also the original source, it seems, of worship of the Outsider, the runes and bone charms, and a whole lot of other stuff.

It’s clearly The Place to Be, but that’s not all. First off, there are ancient ruins there that seem to have belonged to a people who are no more. Second, the empire has mounted several attempts to colonize the continent, all of which have met with dismal failure. Third, even drawing close to Pandyssia seems to result in massive casualties among sailors and expeditionary crews, and very few people have set foot on the continent or spent significant time there. Fourth, on more than one occasion, visiting the continent has resulted not only in the person falling under the Outsider’s spell, but in going insane — that’s what happened to Vera “Granny Rags” Moray.

Pandyssia is vast, dangerous, mysterious and apparently overflowing with supernatural energy. It’s a black hole on Dishonored’s landcape, which makes it an awesome place to explore, especially with an ill-fated crew of red shirts for the continent to gobble up. I desperately want to know what the hell is up with that place.

1. Tell Us More About the F–king Outsider

This is pretty much a foregone conclusion: Arkane, please explain what the f–k is up with the Outsider. That doesn’t necessarily mean stripping away all the mystery there, because he’s obviously more charismatic as a mysterious figure than as fully fleshed out one. But not only is there a lot about the Outsider that we don’t know, there’s a lot about him as a character that’s implied in only the vaguest of terms.

For example, we’ve seen now that the Outsider has meddled extensively in the Empire’s affairs, but we still have no idea why. One thing that seems clear is that he purposely puts people in challenging positions and waits to see how they’ll react. His interactions with Corvo and Daud both give those characters such opportunities — not only to settle personal vendettas, but also to affect the lives and fortunes of the entire city of Dunwall. The Outsider might give people the tools to dig themselves into dark graves, like in the cases of Daud, Delilah and Granny Rags, but he definitely also gives them the means to seek redemption.

We see this in stark relief in Daud’s story in the Dishonored DLC. The Outsider presents Daud with a mystery by giving him the name “Delilah.” In fact, the supernatural being is actually setting Daud on the path to saving Dunwall from Delilah’s supernatural takeover. The Outsider presents a similar scenario to Corvo, although with less of a mandate to save folks than Daud, since Corvo has a bit more latitude in how he shapes the Empire through his influence on Emily.

Overall, we get the distinct impression that the Outsider is largely a cosmic clock-maker, who likes to set events in motion and see how the natures of the people involved will cause those events to play out. We also think he’s fundamentally a “good” guy, insofar as he gives a crap about anybody or anything (which he doesn’t seem to, especially). But what are his true motivations? And who is he, anyway? Was he once human? It sure seems like he could have been. What does he get out of all this meddling, and what’s his stake in having followers and, it seems, their worship?

The Outsider is a pivotal figure in not one, but two potentially catastrophic power-plays in the Empire of Isles. Depending on player choice, he’s also instrumental in saving that empire on both occasions. So what’s the deal with this guy? Finding out would make quite a mystery to play through.

Got your own desires for the next Dishonored? Drop your ideas in the comments.

Read more of Phil Hornshaw’s work here, and follow him and Game Front on Twitter: @philhornshaw and @gamefrontcom.

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

26 Comments on Exploring the Empire of Isles: What We Want in Dishonored 2


On August 19, 2013 at 5:42 pm

Actually, the Rat Plague is explained in game, its part of the non-lethal route of taking down Hiram Burrows. Hiram and his buddies brought over rats from the Pandyssian continent to the poor districts of Dunwalls in order to wipe out the poor (And therefore poverty). It just spiralled out of control from there.

Said continent that the rats come from is home to all kinds of crazy , not to mention trying to explore it causes people to go absolutely nuts.


On August 19, 2013 at 6:26 pm

yup, beat me to the punch, kev.

Phil Hornshaw

On August 19, 2013 at 6:40 pm

@Kevin @Mccracklez

Ah ha! I read a crap-load of documents, but I guess I missed that one. Nice work, guys.


On August 20, 2013 at 8:45 am

If i recall correctly, the Lord Regent confesses at some point (good ending if you use the radio transmitter way of neutralizing him) that he brought the plague about, to cripple the Empresses’ control, leading to the events of the game itself.


On August 20, 2013 at 8:46 am

Balls, i was beat to the punch, thanks for pointing it out though Kevin and others!

Phil Hornshaw

On August 20, 2013 at 9:02 am


Right, that’s what Kevin and Mccrackelz said. Clearly I missed that one (which is infuriating given how much crap I read and listened to — that’s been a question on my mind for sooo loooong). I updated the post up above.


On August 20, 2013 at 9:46 am

Actually it seems that the outsider it’s a giant whale-like being, in some of the in-game books there are references to a Leviathan that lurks beneath the ocean, in Brigmore manor there’s a poem about how the ocean seems to rest in the shoulder of the leviathan, like a father carries a son.

My personal thought about the continent and the outsider, they’re both the same that’s why it’s so difficult to be there, he exudes magic through the “land” like swet


On August 20, 2013 at 9:51 am

They further explained the plague if you watched The Tales of Dunwall that they released… It’s on youtube actually.


On August 20, 2013 at 10:03 am

I’d like to see more adventures in Dunwall. There’s still plenty to do. Maybe a travel from the city to the continent, in a huge ship, where you need to sneak or something :D


On August 20, 2013 at 10:16 am

I remember reading a book or note somewhere explaining that the overseers music was a math based suppression of the Outsider’s powers.


On August 20, 2013 at 1:21 pm

I would like to see


On August 20, 2013 at 2:38 pm

Whatever you guys do, dont loose the urban element in the sequel. Never do the mistake that ubisoft did with assassins creed 3.


On August 20, 2013 at 4:08 pm

Honestly, what I want to see most is a multiplayer. if it was done right, it would be nothing less than legendary.


On August 21, 2013 at 8:32 am

I really want to see more about the Outsider. First of all, please confirm all the hints about him being a giant whale flying throughout the space that is the void. It’s a freaking awesome idea. I also think he should not be omnipresent, at least not in case of the future. The whole point of the joy he gets from watching events happen is that he can only predict what well happen, and is pleasantly surprised when someone does something unexpected. He does all this because of the void. The void is frozen reflection of the Dishonered world. It’s also the Outsider’s home. Like any homeowner, he must really want to decortate. So he cause massive changes in the Dishonered world to effect the space he lives in.


On August 21, 2013 at 8:38 am

And please no multiplayer. I have always enjoyed Dishonered as a solitary art piece. I know multiplayer is so popular right now, but I really don’t think it fits the mood of the entire game.


On August 21, 2013 at 7:03 pm

More open world for sure. A would-be overseer perpective would be interesting also.

Phil Hornshaw

On August 22, 2013 at 9:47 am


Haha, that’s an awesome analogy. I hope “decorating the void” is something Arkane hears about.


On August 31, 2013 at 6:58 am

Would it be silly to suggest that the Outsider and his Leviathan form is another representation of the G-Man from Half-Life?

Phil Hornshaw

On September 3, 2013 at 7:16 am


Agh! Time to make a graphic — Half Life 3 confirmed!


On September 16, 2013 at 7:06 am

Can’t Died.


On October 1, 2013 at 10:22 pm

why not have the player start out as an inductee of the abbey as a child, and sometime soon after they’re made an overseer, they’re ‘infected’ with the outsiders power, giving a very huge moral conflict. Also, why not give players a choice in which when they receive their powers, they can choose ( Witchcraft, Shadowcraft, and Weaponcraft) for different play styles, and your goal for a period of time is a few low key quest, while developing your abilities while trying not to get caught, maybe eventually getting drafted as the first ex[edition in some time to try to settle pandyssia.

Some Dude

On December 5, 2013 at 4:09 am

People may not like my idea, but I do so meh.
It would be good if you could control the missions, join factions, and explore as you like. My ideas are:
-Character Customization (to an extent)
-Overhauled combat system (not to complex but rely more on stats of different weapons, speaking of which)
-Different weapons with different stats, a sword that’s faster, for stealth kills, and a sword that’s heavy and hits hard, yet clumsy and loud. A gun with a faster reload and greater mag capacity, one that has bullets fly hard and fast.
-New powers with more upgrades. Each power got to stages, there were six active, four passive and most weren’t of much use anyway. How about a third or fourth or fifth level, getting more and more useful.
An invisibility spell, a telekinesis spell a passive ability of less stun duration or easier parrying, why not?
Also most of the stuff on this page is wanted, especially more on the outsider. I think it chooses form depending on who or what it is addressing, it could appear as an old man, much like a husband, to Vera Moray or a comforting yet harsh mother to the unnamed child. And a rendition of the campaign for multiplayer.
Basically a mixture of Dishonored, the Skyrim quest system, a better combat system, and Borderlands/Borderlands 2′s multiplayer system (drop in, drop out). Did I mention armour choosing and weapon enchanting, cause that’d be cool. Sorry for long post, TOODLES!

Diva 2305

On December 5, 2013 at 11:36 pm

What I love about Dishonored is that there is a character development during the game, or at least a possibility of one. I would like that to be further developed.To me playing Dishonored is as good as reading a good novel. Please continue like that.


On December 29, 2013 at 8:43 pm

1) Do not make it multiplayer. No matter what. Don’t you dare do it, Arkane Studios.

2) Do not make it excessively customizable. Dishonored is primarily an FPS with some minor RPG elements, it is not an RPG.

3) Improve the combat. I know Arkane Studios can do it, and I want to have awesome sword duels with multiple enemies, with awesome ways to kill, disarm, kick, punch, and knock someone unconscious.

4) More weapons and equipment in general. Introduce more non-lethal ways to take out enemies, and make them just as fun and entertaining as lethal ones.

5) Tweak the Chaos system. It seems kind of imbalanced. I’d prefer no Chaos system at all, but I guess you have to make do with what you’ve got.

6) More kickass powers to get around and defeat enemies and solve obstacles.

7) More enemy types and not necessarily human ones either. Maybe throw in some supernatural elements as well.

8) More different and varied environments. Traversing back alleys, rich neighborhoods, forests, abandoned villages, the Void, scary caves and dungeons and sewers, fortresses and towers and castles and so on.

9) Make it much longer this time. 9 missions? Lame. How about we try and go for 20-25 missions, eh? That would keep it interesting. Also, retain the Dunwall City Trials-esque challenges, but make them unlockable, instead of DLC.

10) Corvo is again the protagonist. Set it ten years after the original, with Emily trying to keep the Empire together, and conspiracy which frames Corvo with plotting against Emily, and has him escape punishment, only to go on a crusade to find and kill those responsible and dissolve the conspiracy. Also, make the ending more climactic and exciting. Dishonored’s ending seemed kind of anti-climactic. All that build up, and that’s it?


On May 1, 2014 at 2:01 pm

My idea involves Emily, about 16-18 years olld, having gotten the hang of empressing in different ways depending on which ending you got. She has dissolved the abbey and improved living standards, all but eradicating the plague. On a diplomacy trip to morley (always liked that place), she is abducted by a group of usurpers who kill corvo and pretend Emily is dead, so that they will control the empire of the isles. They brand emily’s face so that she isn’t recognised, and show her, before she passes out, their secret; they have captured the outsider and, with the help of Sokolov, have drained magical juice from his erstwhile yet immortal physical form-this they use to power technology without whale oil (pissing off the whalers and anyone in the whaling industry) and give guards magic powers, which will make them harder to fight. After she blacks out, emily wakes in a red tinted version of the void, with a young woman in red with red eyes standing before her. This is the Interloper, the Outsider’s “big sister”. She tells emily about how her brother’s kinda brash and immature by their kind’s standards, but that she wants him freed anyway, and gives emily powers includinig burning hands, where she can burn yo face with her hands upon contact and such things, all themed around red like corvo’s were around blue/black. She then points her towards people who not so much want her back as hate the new rulers including a potential love interest, where she presents herself as their assassin, using the skills corvo taught her. Piero should be part of the new group, and very disdainful of Sokolov’s acheivment. The AI would ideally be more realistic, getting scared as their numbers dwindle instead of ryshing unto death like a couple of walking nardsicles whenever they see Emily. This would allow for different playstyles; ghost, where nobody even knows you’re there except your target, obviously; non lethal, where you cuddle people to sleep with the power of noogies and hide them away; safist, where you keep them alive, but leave them in pain with broken bones all over; quiet death, where the dead are never found; fear monger, where the dead are found by a couple of unfortunate souls; non lethal extrovert, where you fight everyone, but using non lethal fight moves (come on, we need a non lethal fight mechanic); and psycho, where you staright up.

Austin Jeter

On August 13, 2014 at 7:41 am

I think if they added multilayer that it should be for the campaign somewhat like the new assassins creed unity you get to play solo or get some buddies and sneak around killing the guards now i don’t know what you should do for the main story but i think you will have a epic game if you did something like that.
If the rats are still around then i think the game should invite traveling by that i mean not just dun-wall but a new place. ex: the very beginning of the game corvo was gone for two months why not go their they refuse to help but maybe they had something to do with it maybe they wanted more power over dun-wall so they infested it to wipe it off the map.
i have more but i am not going to go on i think i have some valid points and you should look into them