Extending the Ending: Why the Witcher 2 Devs Did it without Compromising Art

The Witcher 2′s ending was criticized for being too short and leaving too many loose ends, which isn’t quite as bad as the criticism leveled against the ending of Mass Effect 3, but nonetheless spurred the developers to respond by delivering free additional content in the Enhanced Edition that extended the outro.

In an interview with RPS, CD Projekt Red managing director Adam Badowski explained the reason for extending The Witcher 2′s ending and why they did not compromise their artistic integrity in doing so.

Badowski said:

“What we did doesn’t compromise our artistic integrity. We didn’t change the ending, but extended the outro. The story of The Witcher 2 is complete, and we didn’t change the writing. By extending the outro we mean adding new cinematics to it. We are really proud of what our story team did, so there was no point in changing that. What we added is a short cutscene and a series of final-boards. These short scenes will change depending on the player’s choices in the game. They show how your decisions influenced individual characters, locations and kingdoms. Our game was always about choice, and this is a neat way to show players how they really had control over the story.”

Meanwhile, level designer Ziemak Marek spoke to PC Gamer, explaining that the Enhanced Edition includes so much free content because they feel responsible for delivering a great experience to their fans and to build goodwill with the playerbase.

Marek said:

“It’s a part of our philosophy. Our concept is to create a really great RPG game, and if it’s not great for everyone and it’s not as great as we’d like it to be, if it has some glitches or there are some elements that could be better, then we feel responsible for remaking them.


“If you trust as a player that our games are great, you like them, you enjoy them, even if we can’t think about everything, if you find some glitches or problems in the game, you’ll be sure that will be fixed. Then you’ll probably feel good when you’re buying our games, and that’s what we’re after.”

Man, I love CD Projekt Red more and more every time they make the news.

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1 Comment on Extending the Ending: Why the Witcher 2 Devs Did it without Compromising Art


On April 18, 2012 at 3:00 pm

“This is commander Shepard, and CD Projekt Red is now my favorite game developer in the Citadel”