Fable 3 Traitor’s Keep DLC Review
There are a few things that notify you that you’re playing Fable III: 1) various British accents. 2) lots of weird jokes about death. 3) the plot contains mostly vague but occasionally blatant real-world parallels.
Traitor’s Keep, now, is the realest of all real-world Fable III parallels, because it’s about a secret island prison called Ravenscar Keep where King Logan would throw any and all persons he thought might be a threat to the kingdom. And it has a torture chamber.
Fable 3: Traitor’s Keep (XBox360 [Reviewed])
Developer: Lionhead Studios
Release Date: March 01, 2011
The main thrust of the new quest, which is triggered after you finish the main story, is that a former Albion general sought, during the reign of Logan, to abolish the monarchy, and after attempting a coup this General Turner was tossed in the Keep. Now, Turner has sent an assassin after you, and you’ll have to travel to a few of Albion’s island locales to figure out what the hell is going on. You’ll put down a prison riot, battle robuhts and ride a boat ’round the world.
Much moreso than the last Fable III story DLC, Traitor’s Keep feels legit. It’s got all the action you’d expect and is hilarious throughout — the quest will take you to my new favorite location in the game: a menagerie of strange animals called the Godwin Estate. There you’ll find unusual specimens, such as the monkeys that explode when they see strangers. Too, the creepy owner of the menagerie, Mary (literary reference!) performed plenty of strange experiments on various creatures, as the islands numerous cemeteries will attest, and you’ll undoubtedly spend much of your time on that island reading punny gravestones. It’s delightfully morbid. Or morbidly delightful?
Oops, I forgot one of the important “How You Know You’re Playing Fable III” elements: it tries really hard to be morally complex.
Given that this DLC is about Albion’s Guantanamo Bay, Lionhead’s traditional “Are You A Douchebag, bro?” posturing has to be present, but it’s only posturing; none of the characters in the game seem to be conflicted about this prison’s existence, but, then again, that’s probably because nobody knew about it. However, at least one person who was thrown in the prison had done nothing wrong, and after you complete the quest you can wander the prison and become friends with the prisoners. There’s your moral complexity, I guess.
This pack costs 560 MS Points and will net you about three hours of main quest in three new locations, as well as no fewer than five new “find that item” quests and three new outfits. And you’ll get to fight exploding robot dogs. Also, it’s really, really funny. I’d say it’s more than worth that $6.