Fallout 3 Nuked DC Not Political Statement and Less Obvious Revelations

Amazing as it may seem, Bethesda’s executive producer Todd Howard actually had to clarify that the release of Fallout 3, which takes place in a post nuclear holocaust Washington DC, isn’t any kind of political stance or statement. There’s no connection with the impending presidential election at all.

Having put that outlandish rumor to rest, Howard did have a few enlightening things to say about Fallout 3. He talked about everyone’s favorite canine companion Dogmeat and about the tongue in cheek perk upgrade system.

“I think leveling up in this game can be funny and you always get kind of cool [abilities],” Howard told me, as we discussed the franchise’s Perks system. “My current favorite one — and this was one of my favorites in the old games — it’s called Mysterious Stranger. And what that perk is is basically a mysterious person comes and helps you every once in a while. In the early games he would just pop up behind a barrel and shoot somebody. He’s a guy in a trench coat and a fedora. The way we do it in this game is: you go into VATs, and you go to shoot somebody, and if you miss for some reason and you have the perk, the mysterious stranger may show up. This guy in a trench coat just goes — BAM! — and kills somebody. And you go: ‘Where did that guy come from?’ It’s really funny.”

Howard also gives details on the game’s controls, combat and camera as well as life inside and outside the vault. He also explains more about the massively multiple endings that are generated by the game. you can get the full scoop on MTV Multiplayer.

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3 Comments on Fallout 3 Nuked DC Not Political Statement and Less Obvious Revelations

mooshimooshi

On July 29, 2008 at 4:00 pm

Poor Howard, he’ll be on the Secret Service Blacklist forever. So will his wife, kids, and his kids’ kids.

plz die

On July 29, 2008 at 4:03 pm

“Poor Howard, he’ll be on the Secret Service Blacklist forever. So will his wife, kids, and his kids’ kids.”

Somehow this comment made me extremely happy, I don’t know why. :oops: :cry: I got no life. :sad:

Crutch

On November 19, 2008 at 6:22 pm

If it wasn’t politically based, then why the obvious “USA” connections?

Like the guy in Megaton. Infact in the end, the ONLY guy to be captured and brought to the Enclave establishment. The on who realizes “they are not what they seem” in a new revelation…. only if you skip going to the final story line ending, you see that Megaton is just fine. So the obvious Republican “brain washed” (as in the dialoge options) was the ONLY one to be captured?

Second, HOW DID HE SURVIVE!?!?! My dad is dead, and yet the “texan” survived? How? And why is my options die or let someone else die? Either way I DIE! How about sending in my Radiation proof Mutant friend? Can’t he punch in the codes and no one dies?

The game was over hyped. Sure its awesome, if my quad core Nvidea Beast can play it, but normally it can’t. On the other hand, with 20 modders I could have made this game as an Oblivion mod. With less bugs, less politics, and more actual option in dialogue.

This game certainly was politically based. Enclave = America, which is bad. Personally I was insulted, politically and by the games HORRIBLE endings.

It doesn’t matter if you have 200 endings if they are all bad.