Fallout 3 Preview with Emil Pagliarulo
Those of you who have played Oblivion may be familiar with Emil Pagliarulo’s work. He’s responsible for the Dark Brotherhood faction that gamers were particularly impressed with. Pagliarulo has moved into place as Lead Designer on Fallout 3. 1up had an opportunity to interview him at Games Conference 2007.
Pagliarulo talks about building custom weapons from schematics and junk objects around the world. He also explains a little more about the combat system with or with out the “Vault-Tec Assisted Targeting System”.
One of the major questions for hardcore Fallout fans is about how dialog choices which were so influential in the Fallout series will effect the outcome of the game. For some the answer may be disappointing.
EP: We went back and forth with the impact of dialogue on the character, and ultimately decided we didn’t want to penalize or reward the player for carrying on a conversation. What you say and how you say it will certainly affect how NPCs react to you, and whether or not they’ll give you quests, but not the ending of the game. [That] really depends on some of the big decisions you make during the course of the game, as well as your karma. And your karma changes based on your actions. So [if] you destroy Megaton [a city built around a supposedly inert atomic bomb], your karma plummets, so that will certainly affect the ending. But there are other moments too, key moments during the game, that greatly determine which ending you get.
Pagliarulo goes on to talk about balancing the Fallout series cannon with making a new game using a different format.
EP: There came a point where I simply had to forget about paying homage to the original games and focus my attention on making our game. We’ve always got Fallout and Fallout 2 in the back of our minds. At this point, those games are just part of our collective consciousness.
The move to the Oblivion engine and several other deviations from the Fallout series have been very controversial amongst Fallout fans, especially on the No Mutants Allowed forums and the Bethesda site. All titles must evolve and from what I have seen of the game, I’m looking forward to playing the end product.