Fallout Dev’s Skyrim PS3 Lag Theory Debunked, Fix Not in Next Patch

We previously reported that Fallout: New Vegas director Joshua Sawyer explained the reason he believed the PS3 version of Skyrim suffered from lag issues. Well, Bethesda PR VP Pete Hines has debunked Sawyer’s theory of memory management problems.

Through Twitter, Hines stated:

Josh Sawyer did not work on Skyrim nor this engine and his comments don’t reflect how the current tech works.

He went on to say:

[...] He brings up issues we solved long ago.

While those comments aren’t helpful, they at least prove that Bethesda has acknowledged the existence of the issue, and on their blog, the Bethesda staff stated patch 1.3 won’t resolve the problem, but a future patch will:

While the 1.2 update fixed the long-term play issues for most PS3 users, we are aware that is not the case for some. [...] Right now we know it’s not one thing, but a combination of smaller ones that some folks are seeing, but others are not. Some seem to be the PS3 autosaving in the background (you can turn that off), some may be SPU AI updates, and some may relate to dynamic system memory allocation. These fixes are not in the current 1.3 update that is in final testing, but will be in future ones.

A fix is coming. Hopefully. One day.

Hang tight.

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