Fallout: New Vegas Honest Hearts Review
What are we looking for with Fallout DLC? I don’t know about you, but I want stuff. Stuff to do, stuff to look at, stuff to explore and loot.
Honest Hearts has stuff to do, one thing to look at, some things — but not interesting things — to explore and very little to loot. By the standard I have established, Honest Hearts is a disappointment. I don’t know what I should have expected from a quest that takes you to Zion, Utah, though.
Fallout: New Vegas Honest Hearts (XBox360 [Reviewed], PS3, PC)
Developer: Obsidian Entertainment
Publisher: Bethesda Softworks
Release Date: May 17, 2011
The appeal of Zion in real life is that it’s a beautiful, natural place. It’s a national park, but without the mass appeal of places like Yellowstone or the Grand Canyon, and so human developments are at an absolute minimum. Unfortunately, very little of the beauty of Zion translates in the Gamebryo engine, and that sabotages everything.
What we’re left with is a new map in which very little stands out as unique to this area — so much of it just looks like places from the Mojave Wasteland. But unlike the Mojave, Zion is empty, with only a couple small buildings and a whole bunch of unremarkable caves to explore. So what else do we get?
We have the story, which is just awful. There are three “tribes” of folks who inhabit Zion. There’s the White Legs, who you met first — we are told these people are evil, and the game “proves” it by having them shoot at you. Next are the Sorrows, who speak Spanish and are “innocent,” or so says their leader, white man Daniel. There’s a third group whose name I can’t remember because I honestly didn’t care about any of this, and they’re nice. (I’d look up their name, but I’m trying to make a point here, damn it.) That last group is led by Joshua Graham, a former Legion member who was set on fire and tossed into the Grand Canyon.
The plot is driven entirely by fetch quests as you try to help the Sorrows and Graham’s group in their battles with the evil White Legs, and in between fetch quests you’re treated to lots of moralizing about whether or not the good guys should fight for Zion or evacuate.Graham and Daniel make speeches and are generally annoying, and by the end I was ready to murder both of them.
The only real cool part of the whole thing is when you take some sort of drug and battle a Yao Guai that’s on fire. That part was great. Otherwise, I felt like I wasted valuable time that could have been spent playing LA Noire. Or anything else.
Technically, there is plenty of content here. I spent something like four hours on this pack, which is decent bang for my buck. My character leveled from 25 to 32 in that time (the pack includes a 5-level cap increase), so if you’re looking to grind, this is the place to do it. But if you like to enjoy your gaming time, you should look elsewhere.