Far Cry 3 Patch Will Let You Turn Off UI Elements

People who’ve played Far Cry 3 have apparently been complaining about the game’s user interface – our Ben Richardson discussed them briefly in his review. It’s so crappy, in fact, that Ubisoft is responding to complaints with an upcoming patch that will fix it.

A statement explaining the patch was sent to Kotaku:

Based on feedback from both press and fans, the Far Cry 3 production team is working on a patch that will allow you to toggle most HUD/UI elements based on player preference. The patch will also avoid issues encountered in the .dll hack that might create a mission walkthrough break (missing QTE prompts, critical information, etc;). The team is excited about how the Far Cry 3 community and fans of the game are enjoying themselves, and finding new ways to experience the Rook Islands. More news will be coming on the patch shortly…

No word on when the patch will drop. Hopefully not so far from now that it’ll be moot, as fans have stopped playing. Now, I haven’t actually played Far Cry 3 yet. If you have, let us know what you think in comments.

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5 Comments on Far Cry 3 Patch Will Let You Turn Off UI Elements

TheDog

On December 10, 2012 at 5:40 pm

This game got a lot right but it also got a lot wrong. Making a whole list but here’s just a few. If you reprogram arrow keys for direction, they dont work while hang gliding. The very first time you get out of a vehicle (during a mission) you have to push the e key even though you have it assigned elsewhere. Enemies have xray vision. If you kill someone behind a building, more than not someone else will see the body even though they are on the other side of the building, and they will be able to see bodies on rooftops from down below. I even shot open an animal cage from over 75 yards away, with a silenced sniper rifle, and everyone in the camp ran straight for me.
I’ll stop for now. If I didn’t, this list would go on for a long time. I’m enjoying the game but they’ve got a lot to fix.

max

On December 11, 2012 at 1:04 pm

yeah i noticed the lil ai problems whith stealth, but once u know the problems, u don t provoqe them, never open a cage with a silenced gun like they say it would work, and never kill some 1 with a silenced gun if some 1 is too close by, do it with a takedown is the best hope, too bad if u can t get close lol… add an unwanted difficulty level at killing an outpost undetected

max

On December 11, 2012 at 1:06 pm

and by the way, the fans didint stop playing like ur saying, im just taking the game slowly played 40 hours so far and around 26 main missions out of 38, the game aint nearly done, 1 tip don t rush the main missions, ull be dissapointed, take ur time clear the map do side quests.

TheDog

On December 13, 2012 at 10:13 am

Max, It didn’t matter if it was a gun or not. I opened the cage with a bow as well, and the same thing happened
Dont know if your second comment was to me or not cause I never said anything about anyone quiting. In fact, when I wrote my list I was almost finished, and have finished. Already back and going for a second try.

TheDog

On December 13, 2012 at 10:20 am

Oh yeah, opening a cage with a silencer and remaining undected does work most ot the time just some times it doesn’t. Seeing through walls happens about 40 – 50% of the time, at least to me.
I want to know whos idea was it to put slicks on every vehicle in the game. I’ve ridden quads plenty and boy they dont handle like that. Neither do cars or jeeps. I wonder if they actually drive the vehicles before shipping the game. Makes me wonder if they’ve actually ever driven anything other then a bike or trike. If they had, they know just how crummy there simulation actually was.