Far Cry 3 Took “Huge” Inspiration from The Elder Scrolls

The Elder Scroll series has been a “huge” inspiration for Far Cry 3, according to lead designer Jamie Keen.

Speaking at the Eurogamer Expo, Keen said:

“We’ve had to take a little bit of a different approach to most shooters. In order to keep a player engaged over a period of time there are certain other genres we have to look into to keep that engagement over a longer time. So we’ve been looking at things like MMOs, we’ve been looking at other open world titles. The Elder Scrolls series is a huge inspiration for us; games like Red Dead [Redemption] and other Rockstar games as well.”

“This is a really vast land mass, and a lot of shooters don’t normally have that. So to keep that progression going, to keep those different spacings of where we place stuff in the world, it’s important that we’re breaking the boundaries of what an FPS normally is.”

Keen doesn’t want to imitate The Elder Scrolls in all aspects, though — one in particular being the feeling of repetition that can crop up in sandbox games. He said:

“It’s important too that you feel like the world isn’t – we don’t want you to feel like ‘oh it’s this encounter again, I’ve seen this one’. You know, ‘arrow to the knee’, for example. While the ‘arrow to the knee’ thing is actually quite cool, we don’t necessarily want that.”

You can trust a developer that is hip to internet memes.

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1 Comment on Far Cry 3 Took “Huge” Inspiration from The Elder Scrolls


On September 29, 2012 at 9:18 pm

I used to be hip to internet memes until I took an arrow… no… nevermind.

Creating content that doesn’t seem to be repetitive is very hard. I guess it’s either creating individual encounters which are hand crafted or creating a system with enough randomly chosen variables that the odds of getting the same ones twice are slim to none.