Far Cry 3′s Weapons Meant to Feel “Empowering”

Far Cry 3 isn’t just Far Cry 2 with prettier graphics. Some of the differences include the removal of the malaria pill-popping system, which was done in response to player feedback, as well as the removal of the weapon rusting system, a decision made in an effort to make weapons feel empowering.

Speaking to Kotaku, producer Dan Hay said:

“We want the weapons to be empowering. We want you to be able to pick up stuff, and, when you pick up the weapon, you have the ability to use it. The question is whether or not you have the training. So [lead character] Jason is a regular a guy. This is not a guy who has military training. When he picks up a weapon, he fumbles it.”

Hay went on to explain the arc Jason experiences:

“In the beginning of the game, you’re having a great time, you’re hanging out with your buddies. You meet Vaas. And he basically locks you up and you manage to escape. So the beginning of the game is very much about getting away from Voss. Just getting to the jungle. Just surviving. And when you make those first couple of kills, they’re up close and personal. They’re dirty. You’re like oh-my-god. It’s more action-adventure stuff.

“Then you pick up a weapon for the first time and you’re like, ‘whoa, ok, ok’ and then you hone in on the idea of, ‘I’ve got a hold of this. I have an AK-47 in my hand, I’ve got all these guys in front of me and I can kill all of them.’ But when you’re doing it, all the realization is about surviving. At the moment you don’t feel like you’re somebody who is out to take over the world. You feel like someone who thinks, ‘If I don’t fire this weapon, I will cease to exist.’ The feeling is something we focus on, the feeling of being a victim. And then we have the transition and the insanity, going from beginning to be able to kill, beginning to be efficient at it, and feeling like there’s a good reason for it.

“And then, all of a sudden you meet your friends from the beginning of the game, and they look at you and they’re like, “Uh…dude, you’re not the same guy you were. You’ve got a taste for this? What’s the deal?’ You’re covered in tattoos, you’ve gone wild, you’ve gone tribal, you’ve met Citra, who is the embodiment of the island—she’s beautiful, she’s exotic, she’s wild, she’s tribal—she’s everything that somebody from home isn’t, and when you put her side-by-side with your girlfriend, it’s not an easy choice. …. That’s just a slice [of the game].”

Do you like these changes, or was the weapon rusting system something that made Far Cry 2 special?

Join the Conversation   

* required field

By submitting a comment here you grant GameFront a perpetual license to reproduce your words and name/web site in attribution. Inappropriate or irrelevant comments will be removed at an admin's discretion.

6 Comments on Far Cry 3′s Weapons Meant to Feel “Empowering”


On July 5, 2012 at 1:09 pm

… why the hell did those morons remove that rust system…. damn, these days video game creators get dumber and dumber, 1st off diablo 3 was a screw up thx to all the WoW creators working on it, and now Far cry3… so many games have great features in them, but when the next game come out, they remove the great features to put in new bull … so sad, ill still give the game a try, but i know a guy who will be dissapointed badly by this change.


On July 5, 2012 at 2:12 pm

@ max

Really? You thought the rust system was fun?
It was stupid, unrealistic and just really, really bad.. A gun does not rust just beacause you use it.. It´s not made of iron dipped in salt water.


On July 5, 2012 at 5:36 pm

Yeah, I’m not a fan of all these changes…I’m sure Far Cry 3 will be good but it seems like a dumbed down CoD-ized version of Far Cry…hopefully Far Cry 4 will go closer back to it’s roots : \ I didn’t mind the malaria system and the weapon system was awesome in my opinion, plus you were a mercenary (which was also awesome and makes you feel more empowered than just guns not rusting) so it made sense to go to weapon dealers to get your guns and replace them…idk how other people feel but I don’t want to be a regular person most of the time in video games, in a first person shooter game I usually want to be someone with more training than I have in real life and a mercenary type that is a trained killer…not a “regular guy” that magically turns into a train killer with kung-fu knife kill skills over night…really disappointed with some of the changes they made, but the environment’s look beautiful, which is the saving grace of this game…plus the in-game editor will be interesting and more animals is also cool…I’d rather have something closer to Far Cry 2 though


On July 6, 2012 at 6:13 am

The rust led to endless detours to refresh the weapons at the closest gun shop. Just a way to lengthen game play without having to add creative new game assets. Hopefully they also got rid of the re-spawning enemies at checkpoints.


On July 6, 2012 at 2:56 pm

I barely remember the rust thing. I don’t care about it. I hated the super-fast respawn of enemies in FC2. I hope there’s none of that in this one.

Overall, FC3 is probably the game I am most eager for currently.


On July 9, 2012 at 2:42 pm

@ jim yeah the fast rust part was lame, but if they had put more work into it it could of been better, i liked the fact that the ennemies usually had an old weapon with rust, and u could not rely on those weapons, and when u go in water with ur gun rust will come, it wasent such a bad idea.