Far Cry 3′s Weapons Meant to Feel “Empowering”
Far Cry 3 isn’t just Far Cry 2 with prettier graphics. Some of the differences include the removal of the malaria pill-popping system, which was done in response to player feedback, as well as the removal of the weapon rusting system, a decision made in an effort to make weapons feel empowering.
Speaking to Kotaku, producer Dan Hay said:
“We want the weapons to be empowering. We want you to be able to pick up stuff, and, when you pick up the weapon, you have the ability to use it. The question is whether or not you have the training. So [lead character] Jason is a regular a guy. This is not a guy who has military training. When he picks up a weapon, he fumbles it.”
Hay went on to explain the arc Jason experiences:
“In the beginning of the game, you’re having a great time, you’re hanging out with your buddies. You meet Vaas. And he basically locks you up and you manage to escape. So the beginning of the game is very much about getting away from Voss. Just getting to the jungle. Just surviving. And when you make those first couple of kills, they’re up close and personal. They’re dirty. You’re like oh-my-god. It’s more action-adventure stuff.
“Then you pick up a weapon for the first time and you’re like, ‘whoa, ok, ok’ and then you hone in on the idea of, ‘I’ve got a hold of this. I have an AK-47 in my hand, I’ve got all these guys in front of me and I can kill all of them.’ But when you’re doing it, all the realization is about surviving. At the moment you don’t feel like you’re somebody who is out to take over the world. You feel like someone who thinks, ‘If I don’t fire this weapon, I will cease to exist.’ The feeling is something we focus on, the feeling of being a victim. And then we have the transition and the insanity, going from beginning to be able to kill, beginning to be efficient at it, and feeling like there’s a good reason for it.
“And then, all of a sudden you meet your friends from the beginning of the game, and they look at you and they’re like, “Uh…dude, you’re not the same guy you were. You’ve got a taste for this? What’s the deal?’ You’re covered in tattoos, you’ve gone wild, you’ve gone tribal, you’ve met Citra, who is the embodiment of the island—she’s beautiful, she’s exotic, she’s wild, she’s tribal—she’s everything that somebody from home isn’t, and when you put her side-by-side with your girlfriend, it’s not an easy choice. …. That’s just a slice [of the game].”
Do you like these changes, or was the weapon rusting system something that made Far Cry 2 special?