Fewer Cooldowns, Less UI Marks Elder Scrolls Online’s Combat

If you ask anybody with even a passing interest in MMOs what their least favorite part of combat is, chances are you’ll get the answer “cooldowns.” Cooldowns are boring and grind-heavy and make everything a slog. But not The Elder Scrolls Online, apparently.

Bethesda seems to be aiming for a more action-based combat system in their budding MMO, with an eye toward making it feel more like other Elder Scrolls titles. Rather than being about using your cooldowns in the correct order, you’ll have few to no cooldowns (except, presumably, on seriously powerful mojo).

Instead, you’ll have traditional resources like Stamina and Energy that limit the number of actions you can perform. You’ll also have to actually move around and aim, as the game uses a reticle-based system for determining what you hit. Sure, your numbers will determine the damage you deal, but the fight itself will be less about miss chances and more about your bad mouse hand.

Read a whole lot more about Zenimax’s upcoming MMO in our The Elder Scrolls Online hands-on preview.

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