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Massgate has released a patch that updates the Czech edition of World in Conflict to v1.007. It fixes a few multiplayer bugs and an issue with the bridge on the do_Hometown map.- Fixed a bug where a bridge on do_Hometown could stop working after being repaired several times- Fixed a bug where the results of a clan match could be reported for the wrong clan- Fixed a bug where the wrong number of players online were shown on the Clan Challenge screenWorld in Conflict Update #006New features:- New server list filters added, Rank Balance (Any, Rank Balanced, Not Rank Balanced).- New server list filters added, Game Mode (Any, Domination Only, Assault Only, Tug of War Only).- Some settings are now forced on Ranked Servers.- Implemented features to prevent clan smurfing.- Made all text messages more intelligible through better screen placing and color.- Added visual travel directions on some Tactical Aid markers.- Added a feature where player units are high-lighted when using VOIP.- Added text and sound warnings when doing damage to teammates.- Improved the alias functionality, making it possible to bind a specific key to a specific tactical aid and much more (see this post for details).- Changed the default colors available in "Set Player Color" (see this post for details).- Changed behavior for the mode Special Abilities. Activating it twice via the keyboard shortcut will no longer abort it.- Added ability to define your own colors in "Set Player Color".- The Options for "Play Now" has a new direct shortcut under the "Play Now" button.- "Play Now" will default to Rank Balanced Domination Only servers, this can be changed in "Options>Massgate".- Added an option to change camera height in "Options>Controls>Camera Maximum Height".- Added name of current server to end screen.- CheckMouseDown function added to python modding interface (mod specific).Units and balancing:- All out-of-role unit costs have been reduced.- Increased cost of the Laser Guided Bomb Tactical Aid for all roles.- Heavy Anti-Air Vehicle now gives 40% more score when killed.- Heavy Anti-Air Vehicle view range and fire range decreased.- Heavy Attack Helicopter fire range and special ability fire range decreased.- Heavy Attack Helicopter rocket accuracy decreased.- Medium Anti-Air Vehicle fire range decreased.- Medium Anti-Air Vehicle accuracy decreased.- Light Tank cannon damage increased.- Updated hit boxes for USSR Transport Truck.- Tweaked Tactical Aid marker behavior to make the rotation more responsive.- Tweaked the auto team balance feature to start earlier.- Tweaked do_quarry to fix incorrect path-finding in several places.Bug fixes:- Fixed a bug where Tactical Nukes sometimes wouldn't make Command Points go neutral.- Fixed a bug where infantry in houses would not always auto-acquire targets.- Fixed a bug with Reinforcement Menu sometimes not closing correctly right at the start of a game.- Fixed a crash bug on "Mission 1 - Invasion" of single-player.- Fixed a bug on do_xmas where a bridge would become impassable after having been blown apart and repaired three times.- Fixed a bug that made texture streaming sometimes fail on single core computers resulting in low resolution textures.World in Conflict Update #005New features:- Added a Rank Balance feature. Players who purposely create team unbalance will now get a Reinforcement Point penalty.- Added a Clan Wars feature to make it easier to find a clan match.- Added a log to the clan profile that displays results and stats from the last 63 clan matches.- Added XML feeds for stats.- Added commentary and music support to replays.- Added time indication to replay transport.- Replay camera does no longer start in the corner of the play field.- Mouse over on units should now work in replays.- Old / Incompatible replays will no longer show up in the in-game replay list.- Added progress information to the server list refresh.- Added ability to send attentions on the mini-map (Default Q and left-click on the mini-map).- Added a pop-up dialogue to enter name of replay when you save replay at end-screen.- Added a option to disable Mood Changes (Enabled by checking a box in Game Options).- Added special mode for color blind users (Enabled by checking a box in Graphics Options).- Increased icon visibility range of large-radius Tactical Aid.- Improved visibility of Player and Clan profile buttons in the Massgate menu.- Improved the visibility of Tactical Aid ground markers.- Added Clan Match Lobby start feedback.- Ground markers from Tactical Aid are now always visible for team mates.- Added new map subdirectory to DS installs for easier installations on remote systems.Units and balancing:- Increased cost of Aerial Recon for all roles.- Increased recharge time of Aerial Recon by 50%.- Napalm cost increased for all roles.- Heavy Artillery Barrage cost increased for all roles.- Heavy Artillery Barrage recharge time increased by 50%.- Heavy Artillery Barrage direct damage decreased slightly.- Light Artillery Barrage no longer destroys forests.- Repair Tank Emergency Repair special ability recharge time increased by 33%.- Repair Tank repair speed at max level decreased by 25%.- Score from repairing decreased by 25%.- Movement speed of Repair Tanks increased slightly.- Heavy Anti-Air Vehicle turret rotation speed doubled.- Heavy Anti-Air Vehicle view range and fire range increased slightly.- Medium Anti-Air Vehicle turret rotation speed doubled.- Medium Anti-Air Vehicle fire range decreased.- Medium Anti-Air Vehicle accuracy increased significantly.- Medium Anti-Air Vehicle offensive special ability damage increased by 50%.- Heavy Attack Helicopter firing range and special ability firing range decreased slightly.- Improved WP shell / Frag-HE shell special abilities for Medium Tanks of all factions.- Movement speed of Amphibious Transports increased by 20%.- Decreased time Airdropped Transport and Airdropped Light Tank animations are visible for opponents.- Medium Tank icon redesigned to be more distinct.- Improved visibility of infantry selection rings.Bug fixes:- Fixed bug where the third placement of a Tactical Aid would get lost when placing multiples of the same.- Fixed a bug where Nuke medals would not register when playing as NATO.- Fixed a bug where getting auto team balanced would not instantly refund Reinforcement Points.- Fixed a bug that made resupplying infantry squads cost less if player switched role.- Fixed bug where the Reinforcement Menu would become unavailable for short periods of time.- Fixed bug with random colour assigned after map change due to dropped players.- Fixed bug that sometimes created duplicate replay files.- Fixed randomization of map cycle. The same map should no longer load twice in a row.- Fixed issues with server name not working in replays.- Fixed the Automatic Team button. It should now randomize when the teams are even instead of always picking team 1.- The Line of Sight (LOS) shader in Mega Map mode is no longer out of sync with the play field.- Fixed a bug that occurred if you tried to rejoin a match that had ended in your absence.- Fixed exploit where holding down ALT on buildings out of Line Of Sight would show Line Of Fire if it housed infantry.- Fixed bug where changing roles in the middle of an infantry resupply would cause you to permanently lose Reinforcement Points.- Fixed bug with VoIP solo function where all players on your team would see the feedback icon despite not hearing anything.World in Conflict Update #004Fixed a bug where units failed to auto-acquire enemies.Fixed a bug where loading a save game could break AI reinforcements.World in Conflict Update #003New features:- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.- It is now possible to move the Drop Zone directly after the plane has delivered the units.- Clan leaders and officers are now be able to send Mass-IM's to their clan mates.- Servers can now be administered remotely.- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.- Added the option to wait in line to join a server that is currently full in Massgate.- Added the possibility to hide the Score Sheet and move the camera at the end of matches.- Added functionality for dedicated servers to have a banner and a welcome text.- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.- Added ability to ignore players in Massgate by right clicking and choosing Ignore.- Added slider to control the volume threshold for voice activated VoIP.- Added sliders in Options to change the size of unit icons in the world and in the icon bar.- Added options to remove all posts by a specific user in the guestbook.- Added Stop Spectating button to Spectating Mode.- Added ability to select newly delivered units (default Shift + Space).- Added Connect to IP ability for LAN play.- Added support for different resolutions on each screen in Dual screen mode.- IM's from people not in the contact list will now be displayed in the top of the contact list.- Added option to turn off Wi-Fi strength and battery level indicators.Units and balancing:- Napalm now does some burn damage over time to buildings as well as units.- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.- Changed so that just one movement marker is displayed for infantry squads.- Infantry selection rings will now show on mouse over.- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.- Decreased direct damage and armor piercing from USSR Heavy Artillery.- Increased recharge time for Medium Artillery special ability by 50%.- Tweaked initial deployment field for attackers on as_Airbase.- Tweaked deployment fields for both factions on do_Farmland.- Tweaked deployment fields for both factions on do_Riverbed.- Tactical Nuke now destroys bridges in a slightly larger radius.Bug fixes:- Custom player color should now show on the minimap.- Custom player color should now stay after a map cycle.- The map list in the Create Server screen is now sorted alphabetically.- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.- Fixed a bug that made the camera face the wrong way in "Assault mode".- Fixed a bug where units would not connect to the ground inside craters.- Fixed a bug where units would refuse to fire on units inside craters.- Re-supply button should now work on multiple squads.- Fixed a bug with Offensive Special Abilities mouse pointer.- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.- The Top Role section in the score sheets now includes TA score accumulated during the round.- Trimmed tank accuracy and auto acquire while moving.- Fixed path-blocker in North Hill perimeter point on do_Christmas.- Line Of Fire feedback (default ALT key) should now work on houses too.- Accepting a TA request should no longer deselect units.- Forest bonus icon for infantry should now only show when the whole squad is protected.- Enhanced support for Matrox TripleHead2Go :--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".