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Massive has released a v1.003 patch for World of Conflict that mainly adds balancing, bug fixes and multiplayer features.World in Conflict Update #003New features:- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.- It is now possible to move the Drop Zone directly after the plane has delivered the units.- Clan leaders and officers are now be able to send Mass-IM's to their clan mates.- Servers can now be administered remotely.- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.- Added the option to wait in line to join a server that is currently full in Massgate.- Added the possibility to hide the Score Sheet and move the camera at the end of matches.- Added functionality for dedicated servers to have a banner and a welcome text.- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.- Added ability to ignore players in Massgate by right clicking and choosing Ignore.- Added slider to control the volume threshold for voice activated VoIP.- Added sliders in Options to change the size of unit icons in the world and in the icon bar.- Added options to remove all posts by a specific user in the guestbook.- Added Stop Spectating button to Spectating Mode.- Added ability to select newly delivered units (default Shift + Space).- Added Connect to IP ability for LAN play.- Added support for different resolutions on each screen in Dual screen mode.- IM's from people not in the contact list will now be displayed in the top of the contact list.- Added option to turn off Wi-Fi strength and battery level indicators.Units and balancing:- Napalm now does some burn damage over time to buildings as well as units.- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.- Changed so that just one movement marker is displayed for infantry squads.- Infantry selection rings will now show on mouse over.- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.- Decreased direct damage and armor piercing from USSR Heavy Artillery.- Increased recharge time for Medium Artillery special ability by 50%.- Tweaked initial deployment field for attackers on as_Airbase.- Tweaked deployment fields for both factions on do_Farmland.- Tweaked deployment fields for both factions on do_Riverbed.- Tactical Nuke now destroys bridges in a slightly larger radius.Bug fixes:- Custom player color should now show on the minimap.- Custom player color should now stay after a map cycle.- The map list in the Create Server screen is now sorted alphabetically.- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.- Fixed a bug that made the camera face the wrong way in "Assault mode".- Fixed a bug where units would not connect to the ground inside craters.- Fixed a bug where units would refuse to fire on units inside craters.- Re-supply button should now work on multiple squads.- Fixed a bug with Offensive Special Abilities mouse pointer.- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.- The Top Role section in the score sheets now includes TA score accumulated during the round.- Trimmed tank accuracy and auto acquire while moving.- Fixed path-blocker in North Hill perimeter point on do_Christmas.- Line Of Fire feedback (default ALT key) should now work on houses too.- Accepting a TA request should no longer deselect units.- Forest bonus icon for infantry should now only show when the whole squad is protected.- Enhanced support for Matrox TripleHead2Go :--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".