being the busy guy that he is, Dafama2K7 has worked his magic and submitted, for your Doom III gaming enjoyment, an update to his GTX Mod (v1.6 - Unofficial | Full) release.
[b]Some of the
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original features included the GTX Mod are:[/b]
Bloom shader
Parallax mapping
RealMetal Ex (it's a new version of RM, not a revision)
Self-shadows
Weapons reflection
Distance glow
Simple effect like sparks
Wall/floor reflection
Be prepared to see Doom III as it was meant to have been seen, however, you do not want to be spending a large amount of time in awe of the effects...remember, the object of any game is to win! It is important to reiterate, updated versions [u][b]are not[/b][/u] supported by Gyppi, however, Dafama2K7 has stated that he will offer as much support as he can, as always.
[b]Changes made by Dafama2K7 in this unofficial version include:[/b]
Added files, such as:
Shaders
Particles
FX
Fixed Grabber weapon mounted flashlight.
Updated shaders to the very latest NG.
Now uses the latest fixed Chromatic Dispersion shaders by TRSGM.
Added support for Chainsaw and Soulcube on ROE.
Chainsaw included into backpacks.
Added sticky lights fx on player weapons, demons, ZCommandos and ZSecs.
Fixed Demons spawn fx decal bug.
And much more...
Refer to the readme for more information.
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