Abandon All Hope DooM III
Xaijin has sent in a mod that is sure to increase the [i]fun-factor[/i] of your DOOM III gaming experience! Basically, this is a mod which encompasses changes in graphics, sound, gameplay, AI, mood
and immersion...everything a Doom fanatic needs to get his or her fix! Abandon All Hope DooM III is the result of this developer's personal take on DooM III and Hell. It aims to add to the experience and allow those who wish to play under other circumstances than the default game, another chance to get to know the universe of Doom a little better. One of the biggest change that this mod makes is to address one of the biggest complaints of this game, and that is the darkness; Everything is way too dark, and changing this presented a unique issue...so, there's a give and take here, making it dark is what added to ambiance in the first place, and to completely remove it would be to limit one of the defining pillars of the game. The trick is of course, finding the balance between nail biting tension generated by hard shadows and murky depths and the other end of the spectrum which is quite frankly, "I can't see a bloody thing." To this end the shotgun has an affixed taclight, and point-targeting has been added to the missile launcher and pistol. [b]Some of the features of this mod include:[/b] Possessed: Zombie - They will serve to cause chaos and panic amongst the weaker sheep, while obscuring the horrors that are to follow behind them. Commando - The culmination of form and function within the ranks of the Willing; These have had their speed and damage increased. Cherub - These delightful children possess an extremely wicked streak and delight in abusing those weaker than them, now with a slightly longer jump. Trite - A much hardier specimen, and more of a problem with a slight health increase. Cacodemon - Now have a higher health. Imp: The vanguard of the hellish army, and an excellent scout, even better now that they come with improved attacks, improved Object and Enemy awareness. Weapons & Gear: Multi-scale Containment and Spatial Compression Device - Used by troops in the field everywhere and particularly found in hostile environments, the "micronizer" is a marvel of modern technology and the perflect blend of utilitarian genius and supreme battlefield optimization. Standard Issue Light Augmentation Device - The Union Aerospace Corporation delivers the utmost in practicality and elegance in this flashlight, designed to operate for 12 years continuously. Standard Issue Personal Firearm - The trusted mainstay of any soldier and even the martial minded civilian, the "Peacemaker" Pistol is the finest hand weapon to ever be produced by the UAC. Standard Issue Close Quarters Superiority Weapon - Efficiency. No other word more accurately describes this multi role weapon, from its ease of use, to the supreme reliability of its double barreled offset firing action. MACH 220.127.116.11 Special Purpose Antimaterial Weapon - In a quest to provide armies with a well balanced set of weapons, UAC looked to the past when designing and manufacturing the newest line of "Mach 2" Chainguns. And more! Refer to the readme for additional information.