Relief Extreme Shaders
Here is an [i]small[/i] update that makes a [i]big[/i] difference in your Doom universe...Everyone is always looking for ways to add to their gaming experience; How a game looks is always important,
and having the graphics tweaked can only accomplish great things, with this in mind, Dafama2K7 aims to deliver! He does this by providing an updated version to his popular graphics tweaking mod. The [i]Relief Mapping[/i] technique has been mixed with the latest version of BH NG v1.1, and Dafama2K7 has also used some of the techniques from the UEQ and Extreme Quality mods to enhance this shader even more! [b]Some of the features of this mod include:[/b] Re-enhanced glprogs/interaction.vfp Relief mapping shader with BH NG latest technique to increase specular & normal bumpmapping, more relieve, brilliant, metallic and smooth look alike! Support for both Relief mapping textures & models for D3 Base. Support for both Relief mapping textures & models for D3XP ROE. Relief Extreme Shaders will extract some textures from the game data pack and modify them to include depth information. All original files are maintained and you can quickly get back to your original Doom3 installation by deleting the extracted files. It is important to note that this [u]is[/u] only an update, and the full version: [file="85139"]Relief Extreme Shaders (v1.4 -- Base | RoE)[/file] is needed first. [b]Some of the changes in this version include:[/b] This mod uses amazing Dispersion & Chromatic effect thanks to TheRealSceneGraphManager Small but a BIG advancement update - now, Dafama has been able to use the POW on Relief Shaders, this enables him to add much better and more powerful bump mapping normals. Fixed a couple of bugs on both Generic/ATI & NVidia only versions This mod uses awesome Brilliant Highlights latest new techniques thanks to Maha-X Refer to the readme for more information.