Before anything else is said, this mod, updated by Dafama2K7 [u]is not[/u] a continuation of his past Graphical Tweaks mods, such as the: Brilliant Highlights NG (v1.3) series, instead, what he has
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done is taken the last of Maha_x's release: Brilliant Highlights (v0.3.1c | FIXED) and updated it. Your Doom adventure just got a whole lot better!
For any of you that have just discovered the internet, or have been stranded on a desert island, and are wondering what this mod is all about, then wonder no more! Brilliant Highlights is a modified shader for Doom 3 and RoE that updates Doom's graphics to a more modern day level.
[b]Some features of this mod include:[/b]
HQ specular highlights
Power function based falloff
Dynamic falloff (shinyness)
Specular map masking
Per-pixel Halfangle math
HQ Normalmapping
Normalmap normalization increases bumpmap quality
Normalmap filtering reduces specular aliasing
Other FX
"Backlights" add realism by casting subtle light behind objects, as in reality, light tends to reflect and shine back from surfaces it hits.
"Pocket shadows" creates shadows into the dents of the bumpmaps.
This is a [i]must have[/i] for every Doom III gamer that is interested in enhancing the already amazing graphics and details found in this game, so don't waste any more time...start your download now!
[b]Some of the changes made by Dafama include:[/b]
Mixed the best features of the interaction.vfp and test.vfp together to create an AmazinG BHMOD NG shader, with 25% new code
Better lightning, specially for ATI/Generic version
Updated the ambient light and bump environment
Refer to the readme for additional information.
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