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Mersa Matruh Night v1 Fixed - Date of creation 22 Aug 2008 - by aj51- New cappable control points added (Escarpment East O.P. & Escarpment West O.P.). These control points become crucial for both sides to hold to try and stop ticket bleed! No more sitting in Matruh for the Brits. They HAVE to go on the attack and try to control the ridge or the breakout will fail...- AI tweaked with masses of waypoints in 16 Player & 64 Player- helps to guide bots and get better AI "response" on maps (AI seems to work best on the smaller maps - Bots don't seem to get "lost" as easily as they can in the wide open spaces!).- Commander mortar/arty now has flares included - specular lighting looks a bit odd sometimes but the overall effect is pretty nice!- File fixes to allow all maps to be played. Previous upload was missing a couple of files which caused load error on SP 16 & 32 maps.