crashes.
This isn't the full change log according to Oblivion Lost.
[quote]"Implemented - compression option to switch off the network traffic on a server networked games (default is off).
This solves the problem of overloading the CPU servers with low productivity.
- A bug in the dialogue.
This error resulted in the fact that dialogues with a high degree of nesting were lopping.
- The possibility of creating servers for tournaments.
Access to the players on the list server implemented on the server (login and password).
Fixed-over 10 crashes in multiplayer game
- Maintenance of statistics on MP-match points, the use of weapons, and per-zone hit points"[/quote]
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