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-- Stalkers now buys weapons and ammo -- Stalkers now sells artifacts (1% chance that they have one) -- Stalkers now sells unwanted/unused weapons -- Stalkers might be equipped with smoke grenades (GD-05)+ More items in corpses including -- 1% ~ 10% chance of an armor drop (Depending on the armor) -- 1% chance of an artifact+ Reintroducing improved Merc and Monolith armors -- Both uses Military Upgrades+ Tweaked Player/Stalkers stats -- Can carry 85 Kg (boring, I know... But I hate to have to drop useful items, due to weight restrictions) -- Reduced physical box of Stalkers (NPC Collision and detection)+ Stalkers now finds and takes weapons of the ground. (But in truth, it is all humans, except zombies)+ Tweaked Tutorial Guard (Changed his weapon to an MP5)+ Tweaked the Machine gunner (PKM in the tower) at Cordon a bit+ Tweaked ammo size and damage.+ Removed the No Weapons Zones in HQ:s (Especially annoying in the buggy Train Depot)+ Increased News/Info Messages time on hud+ Included Freedom Mechanic Fix 3.0 by Isilidur+ Included a modified version of Solyanka v.03 (A remake of AMK-MOD 1.4 EN 2.0)+ Explosive Items (Part of CarryMod3 by save @ stalker-game.se)+ Changed starting time of the game, to a couple of hours earlier (since the intro dialog is during the night)+ Changed staring equipment to correspond with the Intro video + Changed autosaving interval to every 30 minutes+ Improved flashlight+ Randomized cost of being guided. (Maximum cost is still the original cost) ===================================================================Modifications===================================================================+ More items for general trade with stalkers.