The stalkersound1.04.rar file you have requested: Shadow of Chernobyl / Mods / Sound and Music / S.T.A.L.K.E.R Sound Overhaul - 9.24mb is not available. Perhaps try browsing all files for the game S.T.A.L.K.E.R. Shadow of Chernobyl and upload any files you want to share or are missing. This is the only information we could locate:
This mod changes many of the sound effects in the game. It also changes some of the music.
-New thunderstorm sounds (If you already have Immersive thunderstorms mod,then these are the same ones.)-New footsteps for player (Same ones that were included in Immersive thunderstorms 1.0)-New footsteps for NPC's. (Well, i've replaced the default ones, those cover most of the diffrent surfaces.)-New PDA sounds. (New contact sound. Contact going out of range is now silent.)-New geiger counter sounds. (recorded from a geiger counter going off scale,so when you reach a really high radiation area, you should start hearing a beep.)-New detector beep.-New nightvision sounds (ON/OFF sounds reworked, NV loop is silent.)-New breathing sound for player.-New minefield sounds, trigger & explosion. (Included the zone_minefield.ltx, cause the default is using same sound as grenades.)-All anomalies (except burnt fuzz) now have new sounds. (Springboard, whirligig, fruitpunch and electra.) -New stancia thunder. -Breathing of NPC's is replaced with equipment "clatter". (More realistic than that breathing sound. Thanks to johnnythewolf for presenting this idea. ) Diffrent NPC types now have individual equipment sounds. So diffrent NPC's sound a bit diffrent when moving in combat. (You might even learn to recognize them by sound. :D )-New ambient sounds. (Crickets and boar sounds have been replaced.)-New main menu music. (Just a song i did inspired by this game.)