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The file you have requested: Miscellaneous / ODF Mods / thunderfoot's Klingon Disruptor mod - 307.22kb is not available. Perhaps try browsing all files for the game Star Trek: Armada II and upload any files you want to share or are missing. This is the only information we could locate:

Qa'pla, warriors! Again, you honour my House! Awhiles back, I sent in a couple of weapons mods which replaced some of the Klingon ship's phasers with disruptors. It was a little odd to see some of the Klingons firing their signature weapon while others used phasers. So I decided to redo ALL of the Klingon ships to fire disruptors. This is not a new set of weapons, although it does include one. It is mostly an adjustment to the stock ships odfs. I've sent in the odfs my Klingon ships use with the new weapons mounted where the old ones were. These odfs also include things like self destruct and tractor beams. You may need to adjust the "ScaleSOD = X.X" to get the ships to fit into your game better. The disruptors were tweaked to fit A2PhysProj v1.1 a little more closely. This mod is intended to be used with elevatormusic's Random Textures mod installed, but it will work without it. As usual, I've also included a set of backup files in case your game crashes or you do not like this mod.

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