Perfected Doom 3
After almost four years to the day, John Carrizales has made a return, to update his popular SinglePlayer mod that has brought some serious gaming action to so many! The Perfected Doom 3 mod will
add realism, better graphics, and so much more...I've been waiting a long time to get my hands on this! [list] [b]Some of the changes to the map include:[/b] [*]Changes were made to several of the maps to include the new double barrel shotgun weapon pickup. That way you don't have to use a cheat to get it. [*]The developer has added several bot characters into Alphalabs 3 [/list] According to John Carrizales, this is to be the final release of his Perfected Doom 3 mod. [i]"This version will improve on everything that sucked about version 2.5"[/i] and just goes to show you that developers often listen to feedback. [b]Some of the general changes made are:[/b] Added better lighting usage to the whole game. This makes the skins and textures look life-like and not so plastic-like. Raised the heightmap values for all textures and skins a whole lot. This gives extreme depth to all of the textures in the game. Rocks look like rocks, fabric for clothing looks like fabric, metal looks like metal, etc. The game looks 100 times better. And best of all, it doesn't add any kind of framerate lag. Added better zombie sounds. Added better pistol firing sounds. Added better double barrel shotgun firing sounds. Blood now squirts out of the bullet wound that you put on a monster for a short while. Very cool effect. All monster attacks that should make blood spray now make blood spray. The amount is dependent on the damage ratio of the attack. Added small, medium, large, deadly, and Soul Cube specific burstysquirts. The original burstysquirt acts as the medium sized version of the particle effect with some added effects. Blood is now darker. Bullet casings will stay on the ground for about 5 minutes. The debris from explosions will stay forever. And a whole lot more! Refer to the readme for more information.