Mass War Factions
[b][u]History[/u][/b] Long ago, before the plague of the source, before the first human or orc was born. Before the existence of the night elf sentinel and the hatching of the first of the mortal
dragons (what came first, the dragon or the egg?). Back then, a war waged between the elements, shaking the very foundation of our now known worlds. A war that would shape the fate of all... [u][b]Factions[/u][/b] There were eight factions. When the war broke out, each faction called upon the aid of there element, releasing a power to the battlefield never seen before. Their factions became the Fire, Nature, Air, Mystic, Tech, Water, Holy and Earth. [u][b]Mystic[/u][/b] The first and only finished faction for now is the Mysic. The Mystic have forced there powers in secret, creating sources of energy where they could tap their power from. The Mystic boast many spellcasters, as well as magical melee and air. The only downside is their total lack of ranged units. [u][b]Nature[/u][/b] The next faction to be released will be Nature. Thats why I'll tell a little about them. The nature boast strong ranged units as well as a large number of melee. Their army is supported by the strong wizardry men, known as druids. [u][b]Features[/u][/b] Mass War Factions brings few new options beside the normal Warcraft III options: - The possibility to command up to 300 hundred units instead of the 12 usual. - When the game start you have to chose your faction. When you do so an entire base is automatically summoned. - Buildings are not constructed whit a builder but by selecting building foundations where you can construct them. - Nearly all unit powers are auto-casted, which is done to make life more simple. [u][b]Credits[/u][/b] The credits for the custom models, icons and special effects go to their respective owners from the hiveworkshop. Thank you, hivers.