the skies :p Lunacy features two bases divided by tall lunar cliffs. In a slightly similar fashion to Tartirus, there are 3 routes between bases: two above ground, and one underground. All roads lead to a large room which serves as the centre of the map (I would suppose an important area to control in a match :)).
Weapons are not hard to find and most likely you'll be able to pick one up close to where you spawn. You've got a big variety of weapons, including the Idryll staff and the Rad Gun. A feature I find interesting is the little trap surrounding the Rad Gun. At the push of a button, the floor underneath the Rad Gun opens up plunging the player (who's about to grab the gun and most probably proceed kill you with it) to their death! }>
When in Specialities mode, players start off in small green-houses! I thought this was a neat feature to customize this part rather than use the normal Spec spawn point. In One Flag mode, the flag is right in the middle of the map set on a pedestal at the top of the room. In Control Points, the CP's are scattered in various locations, and because they're pretty far apart it'd be a big challenge taking control of them all.
As with his last maps, James has included 5 skins for [b]all[/b] to use (they can be selected via the player setup menu). They are of Jurot, Telsia, Syndey, Katrina and the Plant Lady.
An overall very interesting and well-built map! A great use of textures and geometry are a compliment to the gameplay offered. I suppose what sets Lunacy apart from James other maps is that it's relatively closed off. It definitely adds more variation to what's sure to be another Nukem Classic :)
[b]Bot Support:[/b] Yes
[b]New Textures:[/b] No (not counting skins ;))
[b]New Sounds:[/b] No
[b]New Models:[/b] No
[b]Modifiers:[/b] All of them
Hide