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Author: Versions: 7.8, 7.7, 7.6, 7.5, 7.42, 7.41, 7.4, 7.32, 7.31, 7.3 by KamulecHere is lots of authors of older versions. Author of the first based it on Europe Risk.My version 7.3 is based on version 7.2 by Spontanus & Risk_FTW. Middle Earth Risk 7.8 is the newest official version. The most important differences between Middle Earth Risk 7.8 and 7.7:- statistics of ALL units, hero, special abilities and auras have been balanced and remade according to the mathematic- gates work properly- changed taxes and spawns- Resources changed: Wood has been replaced by Special Points and Food by Glory. - Special Points (SP) works similar to wood but you get SP/turn = (Glory+3)/4- you dont need Glory/Food for hero- hero arent so mighty warriors as they were. Now they are useful only as a support (as it should be)- no hero cloning. You cannot buy a new hero with the same name while old one is still alive (ex. there can be only 1 Which-King same time), excluding Nazguls.- 4 new heroes: King of the Mountains, Gandalf the Grey (+new model), Gandalf the White, Black Rider- new models, other visual changes- changed sounds of armour (while hitting) of many units- units and hero changed for being more similar to LotR- changed paths (walls are not able to be passed)- 4 units added- 3 units removed because there were an invention of MERs authors and don't exist in LotR- new commands -to X from Y which let you to make a charge into or from the caves - its easier to use Cair Andros bridge- a lot of small changes and fixed bugs - changed F9, improved hints, thanks and credits The most important differences between Middle Earth Risk 7.7 and 7.6:- much more balanced units (about half of them was changed)- gates and bridges works as they should (times is needed for opening and closing them, they are repaired only at the beginning of each turn)- a ford added next to Osgiliath (units move really slow in it and aren't able to attack effectively)- Moria replaced by Misty Mountains- Mithril Mines replaced by Moria- North Rohan replaced by Enedwaith- West Rhovanion replaced by East Emnet- lands of Harad renamed- Brown Hills called Iron Hills- gold and spawn system is partly changed- 4 new units added- undead dwarves removed- 7 new models- outlook changed a bit- new hero: Aragorn (very effective against Deads)- Thurin, called Dain, moved into Iron Hills- few units renamed (Beregond called Faramir) The most important differences between Middle Earth Risk 7.6 and 7.5:- much more balanced units- removed few bugs- rebuild of income- defending in caves is no longer way to splash enemies- les differences from Tolkien's world- new hero: Eowyn (very effective against Witch King)- more balanced- les differences from Tolkien's world- better outlook, 1 new model The most important differences between Middle Earth Risk 7.5 and 7.42:- new models in game- more balanced- les differences from Tolkien's world- better outlook- remade information form F9 The most important differences between Middle Earth Risk 7.42 and 7.3:- more balanced- les differences from Tolkien's world- renamed towns- correct information which country's part this town is- better outlook- list of authors - removed not actual information form F9- to4 mode

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