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was playing around with triggers and trying to create some eye candy (the latter didn't work so well, but hey), and this is the result... I chucked in a simple objective, and hey presto, we have ourselves an undeveloped, but nonetheless fun map. it shouldn't take more than twenty minutes.I worked in some triggers that make the ship move at a realistic speed, which is annoying, but it was fun to play around with and looks great. Then I made myself a rather unique fortress- as far as I know, and thought I'd put in an objective to give players something to do- basically, destroy all military in the town.It's simple, but I like it, if I may say so. Check it out! It's a relatively fun map anyways!;)UPDATE: I added a crummy storyline... lol, it's not too shabby, at least it works. Scarlett begins on a prize ship, and finds a map showing the location of a fort loaded with loot. so, they've no choice but to go there and get this loot. I'll keep updating until I get to a second scenario, then maybe I'll begin a campaign sort of thing, when I'm more experienced... could anyone tell me how to link scenarios? for now you'll have to load the intro, then the actual scenario.Dialogue added.Also, don't try actually playing the 'kingdom of heaven' or 'heaven's graveyard' scenarios, they're just a few random scenarios I thought I'd include. if you want to expand o them go ahead, just make sure you credit me for giving you the scenarios ;)Have more fun, and some time I'll put in another scenario for the possible campaign, and maybe even a readme... how I spoil you all!

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