UI & HUD Overhaul
This mod completely changes the UI and HUD of the game. Changes the game's HUD, inventory, trading, and looting screens, for normal monitors. Also, anomalies now have their own individual
post-processing effects for each type of anomaly, and the radiation effects are a lot clearer than with vanilla SoC. The night vision have been replaced with better ones from Clear Sky. Whenever you get a new objective, or complete one, a news item will temporarily pop up and give you more information. Also whenever you get information for a stash, a news item will pop up and tell you which level it's on (esc = Escape A.K.A. Cordon, gar = Garbage, etc.), as well as some more info. If you play with a different mod that has cars in it(Oblivion Lost 2.2 or something), you now get a car condition bar to see how much damage your car can take before exploding. Some people may not want this, so the option to disable it is in the #options folder. If you play with a widescreen monitor, some features may not work. It is compatible with any other mod, but it will overwrite changes other mods make to the HUD and UI. It has been tested on 1.0005 and should work with any other patch. If you play with Oblivion Lost 2.2, you will notice the HUD is similar, but there are three major additions to the HUD; a stamina bar, an ammo icon, and a compass.