explore, including the Bridge, Ready Room, Engineering, Transporter Room, several Quarters, Jeffries Tubes and lots of corridors :D Since it's just a demo I won't be reviewing/rating it, but I suppose suggestions are welcome on how to improve :)
A lot of the panels are usable, so give them a try!
Suggestions:
- VAST improvement in FPS needed. There are times when 70,000+ polys are being drawn.. even high-end systems might complain some. You could achieve this using areaportals a lot especially since the ship has many doors and sections that can be separated. Keep in mind the structural/detail brushes as well..
Use textures to replace the ship name on the hull.. might save up from space as well as let you use a cool font or something :)
The current metal shader you've used might also be causing the FPS slowdown.
- Lighting should be less 'simple' (though this could be a WIP still)
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