The gmod_9_0_3.exe file you have requested: Garry's Mod / Half-Life 2 Garry's Mod Client - 25.62mb is not available. Perhaps try browsing all files for the game Half-Life 2 and upload any files you want to share or are missing. This is the only information we could locate:

On 7th November, 2005. Garry's mod v9.0.3 has been released, while on 6 November v9.0.2 was released. But garry said that v9.0.2 was very awful.

Ok, finally. Jesus yesterdays update was awful. Its all patched now and Ive added a few cool things to stop you all bitching at me.

Due v9.0.2 has not been added on HL2files.com, the change log of v9.0.3 & v9.0.2 will be listed below:Version 9.0.3 - 7th November 2005

  • [ADD] gm_hideandseek by Greg Hughes aka "fayte" and "MrSteak63" [*][ADD] Added "cfg/lua.txt" to configure Lua [*][FIX] Crash when NPC shoots Jeep [*][FIX] Crash when anything happens [*][FIX] Crash when hiding GUI text [*][FIX] MrSteak's AWFUL scripting in gm_longsight [*][FIX] Misc single player crashes [*][LUA] Fixed GModQuad_Hide [*][LUA] SWEPs with missing scripts no longer spawn Version 9.0.2 - 6th November 2005 [*][FIX] Easy Weld crash [*][FIX] Easy Axis crash [*][FIX] Server hosting crash bug [*][FIX] NPC Spawning is always allowed in single player [*][FIX] Unable to load from the main menu bug [*][FIX] Corrupt save bug after using duplicator [*][FIX] Statued ragdolls are a bit more stable [*][FIX] Lua memory leak [*]ADD] gm_freeze gamemode by Jon Sully aka "Jonny" [*][FIX] Updated fortwar map (g33k) [*][FIX] Added new weapons to fortwars (g33k) [*][FIX] Added buy system to fortwars (g33k) [*][FIX] Disabled auto switch in all build gamemodes (g33k) [*][LUA] Removed io/os library [*][LUA] Added loadlib library [*][LUA] _EntSetParent( , ) [*][LUA] _EntGetParent( ) [*][LUA] _IsDedicatedServer( ) [*][LUA] GmodRect/GModText indexes can now be over 128 (~32000 max) [*][LUA] GmodRect/GModText doesn't draw when followed ent isn't in PVS [*][LUA] _GModQuad_Start( ) [*][LUA] _GModQuad_SetVector( , ) [*][LUA] _GModQuad_Hide( , , , ) [*][LUA] _GModQuad_HideAll( ) [*][LUA] _GModQuad_SetTimings( , , , ) [*][LUA] _GModQuad_Send( , ) [*][LUA] _GModQuad_SendAnimate( , , , ) [*][LUA] _EntGetName( ) [*][LUA] _EntSetName( , ) [*][LUA] eventPlayerUseEntity( playerid, entity ) [*][LUA] Added lifetype class defs to defines.lua [*][LUA] _SetDefaultRelationship( , , ) [*][LUA] _TraceSetCollisionGroup( ) [*][LUA] Added masks to defines.lua [*][LUA] _TraceSetMask( ) [*][LUA] _file.Exists( ) [*][LUA] _file.Read( ) [*][LUA] _file.Write( , ) [*][LUA] _file.CreateDir( ) [*][LUA] _file.Find( ) [*][LUA] _file.Delete( ) [*][LUA] _file.Rename( , ) [*][LUA] Error messages are now actually useful [*][LUA] _TraceAttack( , , , ) [*][LUA] 8, 9 and 0 can be used with PlayerOption now (assuming default cam binds) [*][LUA] _EntSetMaxHealth( , ) [*][LUA] _EntGetMaxHealth( ).
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