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WardancerHB has just released his second map for Star Wars Battlefront II, entitled "Agamar: Big City." A fitting name, for it is both a city and it is big. Now, there's high points and low points to this particular map. I'll start with what I found was good. The map's strongest point was the general map design. The buildings were placed well (I didn't see any floating objects), all the props fit the environment for the most part, and the author made good use of terrain texture variation. It does end up looking a lot like a Naboo with a side of Yavin, but I thought it was fine. I do rather like the sunny Naboo look in a map.Now onto the bad. The greatest flaw was the sheer size of the map and the lack of any effort to make up for it by changing the number of units on the field. The default number of units gets stretched thin over the small map and makes for poor gameplay. In addition, there's a couple Command Posts that are much too far away from the main battle. My suggestion would be to move these Command Posts closer or delete them, and increase the amount of units on the field (but don't go overboard -- just add enough to where your map feels about as dense as a stock map in terms of bots).There's also a lack of sounds for most of the vehicles, but the author has mentioned this (and will hopefully fix it). I did find it odd that Taun Tauns would be present on a forest-y world such as this (perhaps Kaadu would fit better?), and I also thought the AT-STs were out of place in the Clone Wars era, but I suppose this is something the author thought fit.Anyways, a decent map and perhaps worth a download if it appeals to you. Enjoy, and be sure to leave constructive feedback for the author in the comments section below.-Xavious

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